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Alkaid: Vulkan Renderer

Introduction

Implementation of 3D rendering techniques using Vulkan C++ bindings.

Showcase

PCSS

Percentage closer soft shadows under different light radii.

Small light radius

Medium light radius

Large light radius

IBL

Image-based lighting, combined with PBR material

pbribl

And more...

Reference

Great resources that the author refers to when building this repo:

Vulkan Tutorial Sascha Willems' Vulkan Examples

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Vulkan Renderer

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