High Hell is a DOOM mod aimed at The Eternity Engine made primarily by Max "Altazimuth" Waine, based on a map by Chris "lupinx-Kassman" Kassap - MAP24 of .
Features to this wad include:
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Enemies, items, etc, created with Eternity Definition Files.
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New maps using the new-to-Eternity Universal Doom Map Format".
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Scripting via Action Code Script.
Currently the only thing that is required to run this mod is aa-tex and DOOM2.WAD. Running the .gfs file script provided with recent dev build of Eternity is the only thing currently required. aa-tex is expected to be placed in this folder, and DOOM2.WAD can be located anywhere.