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A cross-platform C# editor and playground.
A fast and ergonomic concurrent hashmap for read-heavy workloads.
EditorAttributes is a unity package that adds some extra editor attributes to your project to easily customize your editors without having to write any editor code.
Zero allocation LINQ with LINQ to Span, LINQ to SIMD, and LINQ to Tree (FileSystem, JSON, GameObject, etc.) for all .NET platforms and Unity, Godot.
This project demonstrates how to set the shading rate of Renderer Features for the Universal Rendering Pipeline
The program extracts telemetry data (speed, PWM, GPS speed, power, current, voltage, battery, mileage, temperature) from DarknessBot and WheelLog, overlaying it on a blue background (chroma key) fo…
CompositeCanvasRenderer bakes multiple source graphics into a bake-buffer (RenderTexture) and renders it. Additional material modification, mesh modification, and baking effects are supported! Let'…
An open-source Unity package for animating TextMeshPro text with customizable effects. Includes ready-to-use samples, real-time previews, and per-vertex animation capabilities.
A shader that simulates a CRT electron beam in real time.
Open source Motion/Tweening Tool/Library with Visual Editor with code or no code and easy drag and drop support for Unity Engine
A collection of shaders to emulate the display of an NTSC signal through a CRT TV
Barracuda Starter Kit project. Selected tutorials and documentation for Unity Barracuda project.
Far Cry 1 Full Source (Developed by CryTek). For NON COMMERCIAL Purposes only. Leaked.
Creating animation sequences between sparse key frames using motion phase features.
ripgrep recursively searches directories for a regex pattern while respecting your gitignore
The GitButler version control client, backed by Git, powered by Tauri/Rust/Svelte
Safe and rich Rust wrapper around the Vulkan API
Alexander Sannikov's Radiance Cascades for Unity's URP
Textureless fog particles using a highly customizable shader to attenuate noise values.
A chromatic distortion sphere shader.
Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefabs in the scene with this script at the root. Set up your lighting and in the editor go to Asse…
A simple selection history window for Unity.
UI blur (translucent) effect for Unity.