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Game/Unity Programmer

Summary

I'm a Unity/C# programmer with 5 years of experience and 9 games published on Itch.io and Steam. I've worked on FPS, solitaire, simulation, bullet hell and Qix-like games, for PC and WebGL.

Skills and abilities

Excellent at:

  • Coding full games using C# and Unity
  • Writing unit tests using NUnit and Unity Test Framework
  • Version control using Git
  • Implementation of design patterns (MVC, Object Pooling, Observer, etc.)
  • Following SOLID and KISS principles

Proficient at:

  • Performance optimization (batching,occlusion culling, LOD, etc.)

Familiar with:

  • Java and backend programming
  • Database modeling, creation and maintanance using SQL with PostgreSQL
  • Making 3D props and 3D animations with Blender

Relevant experience

I've been coding and releasing 3D NSFW games as a solo developer since 2019. Most of them are for PC, and recently I made 2 of them for WebGL thanks to the jams I joined.

Projects:

Slutty Sluts Panic

It's a small NSFW Qix-like game for PC, published on November 2021.

The player has to uncover the underneath image by moving through the level while avoiding enemies.

I wrote all the code myself (persistence system, unlockable item system, image gallery, the game loop, game settings, etc.); except by the effects system (which is the MM Feedbacks package available on Unity Store). Regarding to art, I used Daz3D for the character/background renders with 3rd party models. I also made all of the graphic design work, except by the fonts.

My favorite part was to figure out how to make the image-reveal mechanic. I solved it by placing a plane to block the unlockable image view, and spawning quads with a stencil shader material, filling the cleared areas to reveal the unlockable image.

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ERO Shooter

It's a NSFW top-down bullet hell/date simulator, published on May 2021.

The player has to clear shooter levels in order to progress in the story.

Again, I wrote all of the code ( dialogue system, combat system, persistence system, the game loop, game settings, etc.); except by the effects system (which is the MM Feedbacks package available on Unity Store). I also made the characters rigging and animations; modeled the characters accessories, hairstyles and clothes, and some of the props. I've set up the cinematics, did all of the UI graphics (except by the fonts, the main menu BG and life bar).

I loved to work in the whole top-down-shooter game loop in general, but the bullet instancing optimization was the funnest part.

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