Stars
A small data-oriented and SIMD-optimized 3D rigid body physics library.
A mapper that maps shellcode into loaded large page drivers
Deformable object simulation with the numerical energy-projection
Custom renderer and physics engine written from scratch in C++/Direct3D 12.
Game development samples published by the Xbox Advanced Technology Group using the Xbox One XDK and for the Universal Windows Platform (UWP).
Game development samples published by the Xbox Advanced Technology Group using the Microsoft GDK.
Repo for KickstartRT demo application
One stop solution for all Vulkan samples
A brief computer graphics / rendering course
DirectStorage for Windows is an API that allows game developers to unlock the full potential of high speed NVMe drives for loading game assets.
An updated build of PEEL dedicated to PhysX
Realtime, interactive 3D GPU PIC/FLIP fluid simulation
A x64 PE Packer/Protector Developed in C++ and VisualStudio
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
VorteGrid: Interactive Fluid Simulation for Games and Movies
Load and execute COFF files and Cobalt Strike BOFs in-memory
a programming library with geometric algorithms