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Copy texture files to output dir when appropriate. (facebookincubator#23)
When we've successfully located a referenced texture image on the local
filesystem and we're generating non-binary, non-embedded output, copy
the source folder wholesale into the destination directory.
This means the output folder is always a full, free-standing deployment,
one that can be dragged into e.g. https://gltf-viewer.donmccurdy.com/
Only ever create one BufferViewData per file.
It is not uncommon for multiple logical textures in an FBX to reference
the same filename. Each such filename should yield one buffer view only,
and all sharing textures should reference it.