Stars
stb single-file public domain libraries for C/C++
🎮 📝 A list of Game Development resources to make magic happen.
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
User interface for recording and managing ETW traces
RenderDoc is a stand-alone graphics debugging tool.
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Advanced DXTc texture compression and transcoding library
Multiplatform multithreaded context swapping fiber based job system.