Lead Programmer: Tomás Carreras Ugarte
GitHub: tomascarreras1000
Tomás has been in charge of the base code, the player (lead role), save/load, map's collisions design, config, camera, music, debug, entity manager, pathfinding, particles, fps, ui
Lead Design, Programmer and Management: Núria Lamonja
GitHub: needlesslord
Núria has been in charge of the base code, the level design and implementation, music and sprites (choosing and arranging them), implemented map's collisions, readme, web page, delivery, enemies, pathfinding, uml, particles, ui
Art (Sprites and Tilesets):
[Pixel Frog](https://pixel-frog.itch.io/)
[Pixel Adventure 1](https://pixel-frog.itch.io/pixel-adventure-1)
[Pixel Frog's Twitter](https://twitter.com/PixelFrog123)
Art (some sprites, such as checkpoints, enemies or keys/doors):
Núria Lamonja
Music:
[Patrick de Arteaga](https://patrickdearteaga.com/arcade-music/)
Intro: Resilience
Scene 1 - Level 1: Battleship
Scene 2 - Level 2: Heroic Intrusion
Design and Development:
Tomás Carreras
Núria Lamonja
Ninja Frog Against Gravity is a platformer where your goal is to find the way out.
The player is a Ninja Frog, who has to find the exit falling through holes where the gravity changes and walk downwards.
A sneak peak to our game featuring main debug functionality.
under construction
Download the .zip (which can be found in our Github Project -link below- in releases and in our github web page).
Go to the folder "Game" and click "Ninja_Frog_Against_Gravity"
Enjoy!
Here you can go to the release page and download the different versions available. Just click on the release, unzip it once downloaded and you can play clicking the Application.
Instructions can be found in this same web page or in the readme.md file included in the zip.
CONTROLS:
COMPUTER KEYBOARD ONLY
PLAYER
A move left
D move right
W jump + double jump (only when jumping, not when already falling)
SPACE shurikens
ESC to pause the game
P (+) O (-) to control the volume
DEBUG:
I Intro //TO IMPLEMENT YET
T x2 Tutorial //TO IMPLEMENT YET
F1 Level 1
F2 Level 2
F3 Start again (the same level)
F5 Save
F6 Load
F7 Frees camera
F8 direct win
F9 Logic/collisions
F10 God mode
RETURN Exit at any time
CAMERA (with F7)
Keyboard arrows to move up, down, left and right
### Innovation
Gravity change
Maximum 3 shurikens, with different cooldowns
Checkpoints and autosave with keys, which open the exit
This is a game made by two second year students of the Videogame Design and Development degree taught at CITM-TTC.
It's a platformer with two levels and a small tutorial, where the player can move right and left, jump and double jump.
The game has been made using C++, using SDL and pugi libraries. The maps have been made using Tiled.
Developed by Nuto Studios:
Github: https://github.com/Needlesslord/Platformer_GD
Releases of this game: https://github.com/Needlesslord/Platformer_GD/releases
All the studio's releases: under construction
Our web page: https://needlesslord.github.io/Platformer_GD/
Copyright (c) [2019] [Tomás Carreras Ugarte, Núria Lamonja Pujol]
Summary:
Under the MIT licence
In detail:
All rights reserved to the developers and publishers of the original release (Tomás Carreras and Núria Lamonja). The aim of this project (link to the github project can be found above) and respectively wiki is only educational. The content can only be used for non-commercial purposes.
The copyright of the music and art is used for non-commercial projects and educational purposes. In case you want to use it for other cases please do contact their rightful owners.
If you want to use this game or its content please do ask beforehand (email: nutostudios@gmail.com).
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.