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This repository was archived by the owner on Oct 11, 2022. It is now read-only.

Numeri/PerlinNoise

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PerlinNoise

This project generates Perlin noise, and then calculates Brownian Fractal noise from it.

Goals:

  • Fill in the map class to allow for storage of tile maps based on noise
  • Perform Brownian Fractal calculations in a thread
  • Allow for noise generation of a certain sub-area of noise (e.g., the area (x1, y1, x2, y2))

Long-term Goals:

  • Have maps on a macro and micro scale? (Game uses)
  • Have display function for tile maps (Tiles required)
  • Use to generate game world (DF inspiration: Landscape and Water, Forestation, &c.)

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