Just another rusty ray tracing engine. Hobby project, if you will.
Every line of code is written with extensibility, hackability and the project's future in mind.
Currently, the project is undergoing a major rewrite, this time from scratch.
Currently working on: Learning about GPU compute, will have a basic sphere scene up and running soon
- Basic Sphere [Devlog 1]
- Multiple Reflections + BVH [Devlog 2]
- Optimisations [Devlog 3]
- Refraction [Devlog 4]
- More optimisations? [Devlog 5]
- More stuff coming soon!
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Ray Tracing in One Weekend: for showing how to do stuff
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The Ray Tracing Road To Rust: for showing how to do stuff in rust