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Starred repositories
Visual Studio Code extension with features to assist when writing python code for Unreal Engine
An Unreal plugin for facilitating content migrations by way of Perforce's copy up/merge down mechanism.
Free Houdini toolkit that transforms Copernicus into a motion design powerhouse. Production-ready tools for animation, simulation, and real-time effects. One-click pixel sorting, solver workflows, …
A collection of pre-trained, state-of-the-art models in the ONNX format
A language for WebGPU that makes writing shaders easier
A technique for visualizing a running history of skeletal mesh animation using Niagara skeletal mesh sampling, static mesh instances and render targets
A collection of awesome Free/Open Source things regarding the SideFx Houdini ecosystem.
A bunch of notes and code snippets that I write while figuring out how to use the Unreal Engine.
Collection of password encoders and decoders created with the video series at: https://www.youtube.com/playlist?list=PLzLzYGEbdY5nEFQsxzFanSDv_38Hz0w7B
Adds virtual reality support to flatscreen Unreal Engine games
Here we will keep track of the latest AI Game Development Tools, including LLM, Agent, Code, Writer, Image, Texture, Shader, 3D Model, Animation, Video, Audio, Music, Singing Voice and Analytics. 🔥
Displays information about Blueprint assets in Visual Studio via CodeLens.
Motion OPerators for Houdini, a motion graphics toolkit.
Machine Learning Toolset for Houdini
Houdini files of visualizations from my presentation "Place like I do! Example-based procedural placements in a dialogue system"
🤗 Transformers: the model-definition framework for state-of-the-art machine learning models in text, vision, audio, and multimodal models, for both inference and training.
Paste Clipboard Contents Into Files Directly (New Version Released 🔥)
This repo is a non-official Unreal plugin that can read OpenVDB and NanoVDB files in Unreal.
Project for capturing vintage, classic, aka old computer schematics in KiCad.
spritemate is a browser based sprite editor for the Commodore 64
The source from my Commodore 64 assembly programming tutorial for Windows
Open re-implementation of Medal of Honor: Allied Assault including Spearhead and Breakthrough expansions with modern features and bugfixes from ioquake3 with cross-platform support
EAF, an extensible framework that revolutionizes the graphical capabilities of Emacs
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.