JavaScript based tileset editor. Aims to provide a simple but effective RPG engine using pure HTML / CSS / JS. Runs in either a web browser or standalone through Electron. Unfinished and highly experimental.
- Realtime editor. Supports multiple layers, animated tiles, collision masks for each layer based on object height.
- Support multiple maps that can be switched and edited independently.
- Implement objects that move and can be placed on different layers.
- Add text fields for importing and exporting worlds, at present no data can be persisted.
Open index.html for web browsers or use the electron
command on the local directory to launch. Use the ` key to open the editor, relevant shortcuts and keys are listed on the top bar and in each window: Select or paint tiles with the left mouse button, copy tiles or add multiple animation frames with the right mouse button.
Code by MirceaKitsune, original assets:
- img/gfx/border: MirceaKitsune
- img/tilesets/terrain: KelvinShadewing
- img/tilesets/cave: KelvinShadewing, ARMM1998
- img/tilesets/buildings: KelvinShadewing
- img/tilesets/floors: KelvinShadewing, George
- img/tilesets/walls: George
- img/tilesets/objects: KelvinShadewing, Isaiah658, Sanglorian