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Tags: Mico27/SuperMarioBrosMini

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2.0.8

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Change log:

- Fixed (for real this time) screen locking in 15-1
- Fixed beanstalk tiles leaving an extra tile in the tilemap VRAM which could be still accessed and softlock when climbing it (example sprouting the beanstalk in 4-2 and walk further on the top of the screen to reach the rogue tile)
- Made some adjustments to stomping hitboxes for bigger enemies (Wario, Banzai Bill and Big Bertha)

2.0.7

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Change log:

- Fixed a camera locking bug in 15-1
- Did some changes to level 14-2, 14-3, 15-1 and 15-2
- Fixed badly offset pipe exit in 14-2
- Fixed Final boss so that he cant be easily cheesed (still cheesable with Yoshi)
- Fixed Donkey Kong boss level and Final boss level not setting the LevelComplete variable for RetroAchievement

2.0.6

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Change log:

- Changed fireball direction to go down like the OG (you can still fire with an initial up arc by holding up when firing)
- Adjusted Mario Max velocity to be closer to the OG (Jumping between pipes in 1-1 and Jumping off the ledge of the pipe before the big pit in 8-2 is now possible for example)
- Bloopers are less aggressive
- Moved goombas in 1-2 a bit further after the 1 tile gap
- Jumping off vines in a direction instantly applies max horizontal velocity (makes it easier to jump between vines)
- moved the loading trigger in 8-2 to not be above a pit

2.0.5

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Change log:

- Powerups now popup 4 times slower from blocks
- Attempt at fixing vines
- Fixed power star combo not resetting when changing scene while having star power
- Fixed the WarpPipe enabled not resetting on scene change when you die on top of a warp pipe
- Fixed missing warp pipe in 16-3

2.0.4

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Change log:

- Added an invis roof tile at the top of 12-3 to prevent interacting with off-screen VRAM tiles
- Buffed world 12-4 boss
- Final boss can no longer be two-shotted with Yoshi's tongue
- Crouching now has lower deceleration allowing you to run 'n crouch to slide under 1 tile high gaps easier

2.0.3

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Change log:

- Added "hurry up" music
- Fixed hanging notes when pausing
- Fixed potential soft lock in 14-3
- Fixed Pipe being too tall in 14-2
- Adjusted 11-1 a bit to be easier to get under the fort
- Adjusted 14-1 sub level to prevent soft-lock on random mode when swimming, also added holes at the bottom to get rid of the shells
- Adjusted 15-4 to allow the barrels to exit stage when they reach the bottom
- Adjusted loading trigger in 14-1 to not be in the middle of the pit
- Adjusted multi coin block timer

2.0.2

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2.0.1

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added secret

2.0.0

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added secret

1.0.3

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-Completed world 9