Tags: Mico27/SuperMarioBrosMini
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Change log: - Fixed (for real this time) screen locking in 15-1 - Fixed beanstalk tiles leaving an extra tile in the tilemap VRAM which could be still accessed and softlock when climbing it (example sprouting the beanstalk in 4-2 and walk further on the top of the screen to reach the rogue tile) - Made some adjustments to stomping hitboxes for bigger enemies (Wario, Banzai Bill and Big Bertha)
Change log: - Fixed a camera locking bug in 15-1 - Did some changes to level 14-2, 14-3, 15-1 and 15-2 - Fixed badly offset pipe exit in 14-2 - Fixed Final boss so that he cant be easily cheesed (still cheesable with Yoshi) - Fixed Donkey Kong boss level and Final boss level not setting the LevelComplete variable for RetroAchievement
Change log: - Changed fireball direction to go down like the OG (you can still fire with an initial up arc by holding up when firing) - Adjusted Mario Max velocity to be closer to the OG (Jumping between pipes in 1-1 and Jumping off the ledge of the pipe before the big pit in 8-2 is now possible for example) - Bloopers are less aggressive - Moved goombas in 1-2 a bit further after the 1 tile gap - Jumping off vines in a direction instantly applies max horizontal velocity (makes it easier to jump between vines) - moved the loading trigger in 8-2 to not be above a pit
Change log: - Powerups now popup 4 times slower from blocks - Attempt at fixing vines - Fixed power star combo not resetting when changing scene while having star power - Fixed the WarpPipe enabled not resetting on scene change when you die on top of a warp pipe - Fixed missing warp pipe in 16-3
Change log: - Added an invis roof tile at the top of 12-3 to prevent interacting with off-screen VRAM tiles - Buffed world 12-4 boss - Final boss can no longer be two-shotted with Yoshi's tongue - Crouching now has lower deceleration allowing you to run 'n crouch to slide under 1 tile high gaps easier
Change log: - Added "hurry up" music - Fixed hanging notes when pausing - Fixed potential soft lock in 14-3 - Fixed Pipe being too tall in 14-2 - Adjusted 11-1 a bit to be easier to get under the fort - Adjusted 14-1 sub level to prevent soft-lock on random mode when swimming, also added holes at the bottom to get rid of the shells - Adjusted 15-4 to allow the barrels to exit stage when they reach the bottom - Adjusted loading trigger in 14-1 to not be in the middle of the pit - Adjusted multi coin block timer
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