Turn is a basic turn-based RPG game written in C++.
I wrote this game almost 5 years ago, and uploading it to GitHub was my first experience with open source. Now, I want to give back to the community for Hacktoberfest 2017 and encourage everyone, regardless of programming skills or knowledge, to contribute! :)
Turn is a turn-based RPG game. Create your character and start playing. For playing you have to choose what to do by typing the corresponding number. You can perform actions and use items.
- Attack: Regular attack
- Risk Attack: Attack deals more damage, but with a chance of missing
- Heal: Restore an amount of your HP
- Flee: Run away from battle
- Bombs: Deals 50HP to your opponent with no chance of missing
- Arrows: Deals 10-15HP to your opponent with no chance of missing
- Potion: Replenishes your HP to 100
- Whetstone: Restores your weapon's sharpness.
Name | Attack Damage | Risk Attack Damage | Healing Amount |
---|---|---|---|
Warrior | 0-20 | 0-20 | 1-10 |
Rogue | 7-12 | 1-10 | 6-12 |
Healer | 5-10 | 5-10 | 7-15 |
Debugger | 100 | 100 | 100 |
Saitama | 9999999 | 9999999 | 9999999 |
Name | Attack Damage | Risk Attack Damage | Healing Amount | Experience Amount | Coins Drop |
---|---|---|---|---|---|
Crab | 1-10 | 2-15 | 1-11 | 20 | 0-49 |
Giant Crab | 7-14 | 0-20 | 5-11 | 100 | 0-99 |
Squid | 1-10 | 2-15 | 1-11 | 20 | 0-49 |
Giant Squid | 7-14 | 0-20 | 5-11 | 50 | 0-99 |
Lich | 5-24 | 2-30 | 5-29 | 100 | 50-149 |
Putnafer | 10-31 | 1-25 | 2-11 | 150 | 90-119 |
- Default solution files are provided for Visual Studio 2015, however you can also use CMake to generate project files for any supported editor of your choice (e.g. a different version of Visual Studio, a different platform, etc.) ** To build project files with CMake, simply open the run CMake on the root CMakeLists.txt. If you're using Windows, cmake-gui is recommended for an easy way to select project options.
- Before working on an issue, make sure you comment on it to claim it. This prevents two people working on the same issue at the same time.
- This project is licensed under the MIT License - see the LICENSE file for details.