Stars
Playground for exploring ways of making game development a more pleasurable experience.
A collection of elementary Zig programs that spawn windows on the Windows operating system from scratch.
Common easing and interpolation functions for game development.
A high performance associative container with persistent keys.
An image and texture viewer for tga, png, apng, exr, dds, pvr, ktx, ktx2, astc, pkm, qoi, gif, hdr, jpg, tif, ico, webp, and bmp files. Uses Dear ImGui, OpenGL, and Tacent. Useful for game devs as …
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Glslang ported to be usable via Zig's build system.
👻 Ghostty is a fast, feature-rich, and cross-platform terminal emulator that uses platform-native UI and GPU acceleration.
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
The Physics engine that accompanies the book "Game Physics Engine Design"
A set of C headers (.h files) that are compatible with widely used libcs for various targets.
(Eventually) A simple, streamlined C++ library to get video files into a 3D renderer
A marker-based camera tracker for Blender based around the AprilTags Library by University of Michigan
The repository for https://gamedev.rs
Empowering everyone to build reliable and efficient software.