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Mason-programming/README.md

Mason Kirby

Welcome to my coding portfolio!

Looking for a demo of my code? ---> Check out my coding sample


Mason Kirby is a software engineer driven by the intersection of creativity and technology. With a background spanning Walt Disney Animation Studios, Universal Creative, and ShelfSight Analytics, he builds high-performance systems that empower artists, engineers, and storytellers alike. His expertise in Objective-C, C++, and real-time pipelines has enabled innovations in AR/VR, OpenUSD workflows, and spatial computing. Whether developing visionOS-style tools or optimizing low-latency camera systems, Mason creates intuitive, scalable solutions that bring imaginative ideas to life.

📌 Mason's Career Journey I am a software application developer passionate about bridging the physical and digital worlds through interactive applications and digital twins. My journey has taken me across theme parks, animation studios, and machine vision, where I’ve built software that enhances both creative and technical workflows.

At Universal Creative, I developed a controls emulation application for Donkey Kong Mine Cart Madness, creating a digital twin of the ride’s control system to simulate and test interactions before real-world deployment. This experience reinforced my passion for developing applications that integrate software, simulation, and real-time systems to improve efficiency and performance.

At Walt Disney Animation Studios, I worked as a Technical Director, developing pipeline applications for scene assembly, layout, and animation workflows. My tools helped artists seamlessly transition assets across multiple software platforms, ensuring a fluid creative process. Working at the intersection of software development, automation, and digital content creation gave me a deeper understanding of how software applications drive storytelling.

Now, at ShelfSight Analytics, I am applying my expertise in machine vision and AI-powered automation, developing applications that use real-time object recognition and tracking to enhance inventory management. Beyond my work, I contribute to SIGGRAPH, helping advance research in computer graphics, simulation, and interactive technology. My passion for developing applications that merge software and digital twins continues to drive me, and I am excited about the future of simulation-driven workflows and intelligent automation.

📂 Projects:

  • Universal USD Bridge – Real-Time Multi-DCC Synchronization: Universal USD Bridge is a cross-platform synchronization framework
  • 🎬 Walt Disney Animation Studios: Wish, Unreleased Projects
  • 🎢 Universal Creative: Donkey Kong Mine-Cart Madness
  • 🏰 Simulation Technology at Walt Disney World Global Engineering and Technology
  • 👨‍💻 Paychex: Secure Data Request Management System with Django and React (California Consumer Privacy Act)
  • 📸 ShelfSight Analytics: Real-Time Computer Vision Application.

📫 Let's Connect!
LinkedIn

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