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Open Recent project command #44
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patched_args.push_back("-e") | ||
as_process(patched_args).create_process() | ||
_ProjectsCache.set_last_opened_project(path) | ||
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func edit():
as_process(["-e"]).create_process()
_ProjectsCache.set_last_opened_project(path)
func run():
as_process(["-r"]).create_process()
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fixed
func _run_with_editor(item, editor_flag, auto_close): | ||
item.as_process([editor_flag]).create_process() | ||
func _run_with_editor(item: Projects.Item, editor_flag, auto_close): | ||
item.edit([editor_flag]) |
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given: take into account the proposed methods project.edit and project.run
so here we need to call appropriate method based on editor_flag. since editor_flag is a string, we can handle it with if-else
if editor_flag == '-e':
item.edit()
if editor_flag == '-r':
item.run()
or use some cool polymorphic stuff
editor_flag.call(item)
where editor flag is Callable with example definition:
func (item): item.edit()
func (item): item.run()
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fixed
func _init(user_args: PackedStringArray): | ||
self.user_args = user_args | ||
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var _editors: LocalEditors.List |
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seems like _editors is unused here
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used in execute method to load editors
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New Argument for
godots
The new argument serves to open the last Godot project.
Usage
godots.exe [--recent or -r]