Stars
a runtime virtural texture terrain for unity 5.6
A fully-fledged game made in Wicked Engine!
3D game engine written in C++. Includes features like PBR, realtime global illumination, and more
Screen space reflection effect for Unity. Based on screen space raymarch.
Attempt on WebGL, refinement of rendering technology.
Unity部分底层框架,包含于网络框架(TCP/HTTP/UDP),热更新框架,加载框架等,protobuff,lua,
Basic data structure implemented in C++ and algorithm in C#
Repo for counting stars and contributing. Press F to pay respect to glorious developers.