[go: up one dir, main page]
More Web Proxy on the site http://driver.im/

Andernach chess is a chess variant in which a piece making a capture (except kings) changes colour.[1] For instance, if a white bishop on a2 were to capture a black knight on g8, the result would be a black bishop on g8. Non-capturing moves are played as in orthodox chess. If a pawn captures on eighth rank, it is promoted first and then changes colour.

The game was named after the German town of Andernach, which is the site of annual meetings of fairy chess enthusiasts. It was during the 1993 meeting there that Andernach chess was introduced with a chess problem composing tournament for Andernach problems.[citation needed] It has since become a popular variant in problem composition, though it has not yet become popular as a game-playing variant.

Example problem

edit
Michel Caillaud
Comm. Andernach TT, 1993
abcdefgh
8
 
a8 black rook 
b8 black knight 
c8 black bishop 
d8 black queen 
e8 black king 
f8 black bishop 
g8 black knight 
h8 black rook 
a7 black pawn 
b7 black pawn 
c7 black pawn 
e7 black pawn 
f7 black pawn 
g7 black pawn 
h7 black pawn 
a2 white pawn 
b2 white pawn 
c2 white pawn 
d2 white pawn 
e2 white pawn 
f2 white pawn 
g2 white pawn 
h2 white pawn 
a1 white rook 
b1 white knight 
c1 white bishop 
d1 white queen 
e1 white king 
f1 white bishop 
h1 white rook 
8
77
66
55
44
33
22
11
abcdefgh
Shortest proof game in 3.0 (Andernach chess)

An example Andernach chess problem is shown in the diagram. The task is to find a proof game, which would last three moves and lead to the position shown. The solution is:

1. Nf3 Nc6 2. Ne5 Nxe5(=wN)

The black knight turns into a white knight after capture on e5. White can now move this knight.

3. Nxd7(=bN)

This time a white knight turns into a black knight.

3... Nb8 (see diagram)

Variations

edit

Predecessor of Andernach chess was Tibetan chess, in which the black units (called lamas) change colour and piece type when capturing white pieces of a different type. As in Andernach chess, the king is not affected by capture. For example, if a black pawn on d7 captures a white queen on c6, it becomes a white queen and can be moved by White on the next move.[2] This game is not related to Chandraki, a chess variant that may have been played in Tibet.[3]

A variant on Andernach chess is anti-Andernach, in which pieces except kings change colour after non-captures, but stay the same colour after a capture. There is also super-Andernach in which all pieces except kings change colour after every move, whether a capture or not. Super-Andernach was introduced by John Rice in The Problemist Supplement in March 2006.

See also

edit

References

edit
  1. ^ Andernach Chess by Joost de Heer and Otto Janko
  2. ^ Pritchard (1994), p. 314, Tibetan Chess (III)
  3. ^ Chandraki, the Tibetan Chess by Jean-Louis Cazaux.
  • Pritchard, D. B. (1994). The Encyclopedia of Chess Variants. Games & Puzzles Publications. ISBN 0-9524142-0-1.
edit