[go: up one dir, main page]
More Web Proxy on the site http://driver.im/Jump to content

Ken Perlin

From Wikipedia, the free encyclopedia
Ken Perlin
Ken Perlin in 2007
Alma materHarvard University
New York University
Scientific career
Thesis Synthesizing Realistic Textures by the Composition of Perceptually Motivated Functions  (1986)
Doctoral advisorDavid G. Lowe
Websitecs.nyu.edu/~perlin/

Kenneth H. Perlin is a professor in the Department of Computer Science at New York University, founding director of the Media Research Lab at NYU, director of the Future Reality Lab at NYU, and the Director of the Games for Learning Institute.[1] He holds a BA. degree in Theoretical Mathematics from Harvard University (7/1979), a MS degree in Computer Science from the Courant Institute of Mathematical Sciences, New York University (6/1984), and a PhD degree in Computer Science from the same institution (2/1986).[1] His research interests include graphics, animation, multimedia,[2] and science education.[3] He developed or was involved with the development of techniques such as Perlin noise,[4] real-time interactive character animation,[5] and computer-user interfaces. He is best known for the development of Perlin noise and Simplex noise, both of which are algorithms for realistic-looking Gradient noise.

He is a collaborator of the World Building Institute.[6]

Awards

[edit]

In 1996, K. Perlin received an Academy Award for Technical Achievement from the Academy of Motion Picture Arts and Sciences, for the development of Perlin noise.[7] He had introduced this technique with the goal to produce natural-appearing textures on computer-generated surfaces for motion picture visual effects, while working on the Walt Disney Productions' 1982 feature film TRON for which he had developed a large part of the software.[1]

See also

[edit]

References

[edit]
  1. ^ a b c "Professor Kenneth Perlin Vitae".
  2. ^ Reality Lab Lecture: Ken Perlin - How to Build a Holodeck, retrieved 2023-02-22
  3. ^ Plass, J. L. et al., "The impact of individual, competitive, and collaborative mathematics game play on learning, performance, and motivation", Journal of Educational Psychology 105, 1050-1066 (2013), DOI: 10.1037/a0032688, http://mindsets-and-motivation-lab.commons.yale-nus.edu.sg/wp-content/uploads/sites/39/2014/08/Plass-OKeefe-et-al-2013.pdf "
  4. ^ Perlin, Ken (2002-07-01). "Improving noise". ACM Transactions on Graphics. 21 (3): 681–682. doi:10.1145/566654.566636. ISSN 0730-0301.
  5. ^ Perlin, K. "Real time responsive animation with personality". IEEE Transactions on Visualization and Computer Graphics. 1 (1): 5–15. doi:10.1109/2945.468392. ISSN 1941-0506.
  6. ^ "Ken Perlin | World Building Institute".
  7. ^ Brozan, Nadine (1997-03-13). "CHRONICLE". The New York Times. ISSN 0362-4331. Retrieved 2023-02-22.
[edit]