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CMake

From Wikipedia, the free encyclopedia

CMake
Developer(s)Andy Cedilnik, Bill Hoffman, Brad King, Ken Martin, Alexander Neundorf
Initial release2000; 24 years ago (2000)
Stable release
3.31.0[1] Edit this on Wikidata / 7 November 2024
Preview release
3.31.0-rc3[2] Edit this on Wikidata / 29 October 2024
Repository
Written inC, C++[3]
Operating systemCross-platform
TypeSoftware development tools
LicenseBSD-3-Clause
Websitecmake.org Edit this on Wikidata

CMake is a free, cross-platform, software development tool for building applications via compiler-independent instructions. It also can automate testing, packaging and installation. It runs on a variety of platforms and supports many programming languages.[4]

As a meta-build tool, CMake configures native build tools which in turn build the codebase. CMake generates configuration files for other build tools based on CMake-specific configuration files. The other tools are responsible for more directly building; using the generated files. A single set of CMake-specific configuration files can be used to build a codebase using the native build tools of multiple platforms.[5]

Notable native build tools supported by CMake include: Make, Qt Creator, Ninja, Android Studio, Xcode, and Visual Studio.[5]

CMake is distributed as free and open-source software under a permissive BSD-3-Clause license.[6]

History

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Initial development began in 1999 at Kitware with funding from the United States National Library of Medicine as part of the Visible Human Project.[5] CMake was first released in 2000.

CMake was developed to support building the Insight Segmentation and Registration Toolkit (ITK) for multiple platforms. Stated goals included addressing weaknesses while maintaining strengths of contemporary tools such as autoconf and libtool, and to align with state of the art build technology of the time: configure scripts and Make files for Unix platforms, and Visual Studio project files for Windows.[7][5]

CMake was inspired by multiple contemporary tools. pcmaker – developed by Ken Martin and others to support building the Visualization Toolkit (VTK) – converted Unix Make files into NMake files for building on Windows.[5] gmake supported Unix and Windows compilers, but was its design lead to hard to resolve environment issues. Both tools were working examples of a build tool that supported both Unix and Windows, but they suffered from a serious flaw: they required Windows developers to use the command line even though many prefer to use an integrated development environment (IDE) such as Visual Studio.

CMake was to provide similar cross-platform support but to better satisfy the preferences of the developers on each platform.

The design goals of the first version included:[5]

  • Depend only on host C++ compiler; no other third-party tools or libraries required
  • Generate Visual Studio project files (as well as Unix files)
  • Support building targets: program, static library, shared library
  • Run build-time code generators
  • Support separate directory trees for source vs. build files
  • Support host computer capability introspection
  • Support automatic dependency scanning of C/C++ header files
  • All features must work consistently and equally well on all supported platforms

For various reasons, CMake developers chose to develop a scripting language for CMake instead of using Tcl – a popular language for building at the time. Use of Tcl would have then added a dependency to the host machine which is counter to the goal of no dependencies other than a compiler. Also, Tcl was not well supported on Windows and some Unix systems at the time of initial development.[5]

Subsequent development and improvements were fueled by the incorporation of CMake into developers’ own systems, including the VXL Project,[clarification needed] the CABLE[8] features added by Brad King,[clarification needed] and GE Corporate R&D for support of DART.[clarification needed] Additional features were created when VTK transitioned to CMake for its build environment and for supporting ParaView.

Version 3.0 was released in June 2014.[9] It has been described as the beginning of "Modern CMake".[10] Experts now advise to avoid variables in favor of targets and properties.[11] The commands add_compile_options, include_directories, link_directories, link_libraries that were at the core of CMake 2 should now be replaced by target-specific commands.

Name

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CMake developer Brad King stated that "the 'C' in CMake stands for 'cross-platform'".[12]

Features

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Generators

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CMake generates configuration files for a particular native build tool via one of its generators. A user can select a generator via the CMake command line.[5]

The build files are configured depending on the generator used (e.g. Unix Makefiles for make) and associated toolchain files. Advanced users can also create and incorporate additional makefile generators to support their specific compiler and OS needs. Generated files are typically placed (by using cmake's flag) into a folder outside of the source's one (out of source build), e.g., build/.

Each build project in turn contains its ownCMakeCache.txt file and CMakeFiles directory in every project (sub-)directory of included by the add_subdirectory(...) command, helping to avoid or speed up regeneration when it is run repeatedly.

The generation process and the output can be fine-tuned via target properties. Previously it was done via CMAKE_...-prefixed global variables that are also used to configure CMake itself and to set up initial defaults.[11][13] The older approach is discouraged now.

Build targets

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CMake supports building executables, libraries (e.g. libxyz, xyz.dll etc.), object file libraries and pseudo-targets (including aliases). CMake can produce object files that can be linked against by executable binaries/libraries, avoiding dynamic (run-time) linking and using static (compile-time) linking instead. This enables flexibility in configuration of various optimizations.[14]

Separate build tree

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One of its major features is the ability to place compiler outputs (such as object files) into a build tree which is located outside of the source tree.[5] This enables multiple builds from the same source tree and cross-compilation. Separate source and build files ensure that removing a build directory will not affect source files and prevents clutter which might confuse version control systems.[5]

Dependency management

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CMake tracks changes and recompiles upstream dependencies of a given sub-module if its sources are changed.[5][a]

Flexible project structure

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CMake can locate system-wide and user-specified executables, files, and libraries. These locations are stored in a cache, which can then be tailored before generating the target build files. The cache can be edited with a graphical editor, which is shipped with CMake.

Complicated directory hierarchies and applications that rely on several libraries are well supported by CMake. For instance, CMake is able to accommodate a project that has multiple toolkits, or libraries that each have multiple directories. In addition, CMake can work with projects that require executables to be created before generating code to be compiled for the final application. Its open-source, extensible design allows CMake to be adapted as necessary for specific projects.[15]

IDE configuration support

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CMake can generate project files for several popular IDEs, such as Microsoft Visual Studio, Xcode, and Eclipse CDT. It can also produce build scripts for MSBuild or NMake on Windows; Unix Make on Unix-like platforms such as Linux, macOS, and Cygwin; and Ninja on both Windows and Unix-like platforms.

Compiler feature detection

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CMake allows specification of features that the compiler is required to support in order to get the target program or library compiled.[16]

Compiler support

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CMake supports many compilers, including: Apple Clang, Clang, GNU GCC, MSVC, Oracle Developer Studio, and Intel C++ Compiler.[17]

Packaging system

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Even though CMake is not a package manager, it provides basic modules (see CPack) functions for installing binaries and package information declared by the CMakeLists.txt script to be used by consumer CMake projects. The package may also be packed into an archive file for package manager or installer supported by a target platform. Third-party packages may also be imported via configured CMake files which are either provided by the same third-party or created manually.[18]: 132, 142 [19][20]

GUI

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Cmake may be run by using a ncurses program like ccmake that can be used to configure projects via command-line interface.

Precompiled headers

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It's possible to generate precompiled headers via CMake since version 3.6.[21]

JSON strings

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CMake supports extracting values into variables from JSON-data strings (since version 3.19).[22]

Build process

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Building via CMake has a two major stages.[5] First, native build tool configuration files are generated from CMake configuration files – written in the CMake scripting language. The command line syntax is cmake <dir> where <dir> is a directory that contains a CMakeLists.txt file. Then, the native build tools are invoked either via CMake (cmake --build) or directly via the native tools interface. The native build tools use the generated files.[15][23]

Language

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CMake includes an interpreter for a relatively simple, custom, imperative scripting language that supports variables, string manipulation, arrays, function and macro declaration, and module inclusion (importing).

The interpreter reads CMake language commands from files named CMakeLists.txt which specify source files and build preferences. CMake uses this information to generate native tool configuration files. Additionally, files with suffix .cmake can be used for storing additional script.[24]

Command syntax

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CMake language commands are formatted as:

name(argument ...)

Arguments are whitespace-separated and can include keywords to separate groups of arguments. For instance, in the following command, the keyword COMPILE_FLAGS delimits a list of source files from compiler flags.[25]

set_source_file_properties(filename ... COMPILE_FLAGS compile_flag ...)

Some commonly used commands include:[26][27][28]

  • add_executable()— declares an executable binary target and the source files to use to build it
  • add_library() — the same but for a library
  • target_link_libraries() — adds dependencies etc.

Implementation

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The CMake scripting language is implemented via Yacc and Lex generators.[b]

The executable programs CMake, CPack, and CTest are written in C++.[b]

Much of CMake's functionality is implemented in modules written in the CMake language.[29]

Since release 3.0, CMake's documentation uses reStructuredText markup. HTML pages and man pages are generated by the Sphinx documentation generator.

Additional tools

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CMake ships with numerous .cmake script files and development tools that facilitate tasks such as finding dependencies (both built-in and external, e.g. FindXYZ modules), testing the toolchain environment and executables, packaging releases (CPack), and managing dependencies on external projects (ExternalProject module). Additional development tools include:[30][31]

  • ccmake and cmake-gui — for updating configuration variables intended for a native build tool
  • CPack — for packaging software as Linux RPM, deb, and gzip packages, NSIS files (for Windows), and macOS packages [32][33]
  • CTest and CDash — for software testing and reporting

Adoption

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CMake has been very widely adopted among commercial, open source, and academic software projects. A few notable users include Android NDK, Netflix, Inria, MySQL, Boost (C++ libraries), KeePassXC, KDE, KiCAD, FreeCAD, Webkit, Blender,[34] Biicode, ReactOS, Apache Qpid, the ATLAS experiment,[35] and Second Life.[36]

Examples

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Hello world

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The following demonstrates how to configure CMake to build a hello world program written in C++.

hello.cpp:

#include <iostream>
int main() {
    std::cout << "Hello, world!" << std::endl;
    return 0;
}

CMakeLists.txt:

cmake_minimum_required(VERSION 3.5)
project(HelloWorld CXX)
add_executable(hello hello.cpp)

To build via CMake, first cd to the directory containing the two files above. Then, generate the native build config files via the cross-platform CMake command:

cmake -B build .

Then, build the program via the native build tool as supported thru CMake:

cmake --build build

The program is then available for running. Via Bash, the command is like ./build/hello. On Windows, the output file ends with .exe.

Include

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This example demonstrates configuring the preprocessor include path.

hello.cpp:

#include "hello.h"
#include <iostream>
int main() {
    for (int i = 0; i < Times; i++) {
        std::cout << "Hello, world!" << std::endl;
    }
    return 0;
}

hello.h:

const int Times = 10;

CMakeLists.txt:

cmake_minimum_required(VERSION 3.5)
project(HelloWorld CXX)
include_directories(${PROJECT_SOURCE_DIR})
add_executable(hello hello.cpp)

See also

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Notes

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  1. ^ Upstream dependencies - dependent sources that depend upon a modified source file
  2. ^ a b As evident from the CMake source code repository.

References

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  1. ^ "CMake 3.31.0 available for download". 7 November 2024. Retrieved 14 November 2024.
  2. ^ "CMake 3.31.0-rc3 is ready for testing". 29 October 2024. Retrieved 6 November 2024.
  3. ^ "The CMake Open Source Project on OpenHub". OpenHub. Retrieved 9 April 2016.
  4. ^ "CMake".
  5. ^ a b c d e f g h i j k l "The Architecture of Open Source Applications (Volume 1)CMake". aosabook.org. Retrieved 11 June 2023.
  6. ^ "Licenses · master · CMake / CMake". GitLab. Retrieved 13 November 2020.
  7. ^ "FLOSS Weekly 111: CMake". podcast. TWiT Network. Retrieved 27 February 2011.
  8. ^ "The CABLE". Archived from the original on 19 June 2013. Retrieved 10 November 2010.
  9. ^ Maynard, Robert (10 June 2014). "[CMake] [ANNOUNCE] CMake 3.0.0 Released".
  10. ^ "Effective Modern CMake". Gist.
  11. ^ a b Binna, Manuel (22 July 2018). "Effective Modern CMake".
  12. ^ https://public.kitware.com/Bug/view.php?id=14012#c32631 [bare URL]
  13. ^ Pfeifer, Daniel (19 May 2017). Effective Cmake (PDF). CPPNow.
  14. ^ "cmake-buildsystem(7) — CMake 3.19.0-rc3 Documentation". cmake.org. Retrieved 14 November 2020.
  15. ^ a b Neundorf, Alexander (21 June 2006). "Why the KDE project switched to CMake—and how". LWN.net.
  16. ^ "CMake compiler feature detect". www.scivision.dev. 15 November 2020. Retrieved 22 January 2022.
  17. ^ "Supported Compilers". CMake Documentation. Retrieved 22 January 2022.
  18. ^ Berner, Dominik (2022). CMake Best Practices : Discover Proven Techniques for Creating and Maintaining Programming Projects with CMake. Mustafa Kemal Gilor. Birmingham: Packt Publishing, Limited. ISBN 978-1-80324-424-2. OCLC 1319218167.
  19. ^ "cmake-packages(7) — CMake 3.24.1 Documentation". cmake.org. Retrieved 11 September 2022.
  20. ^ "Exposing a module's configuration (advanced) — CMake build procedure 1.0 documentation". docs.salome-platform.org. Retrieved 11 September 2022.
  21. ^ "target_precompile_headers — CMake 3.21.20210925-gb818e3c Documentation". cmake.org. Retrieved 25 September 2021.
  22. ^ "CMake 3.19 Release Notes — CMake 3.19.7 Documentation". cmake.org. Retrieved 15 March 2021.
  23. ^ "cmake-toolchains(7) — CMake 3.19.0-rc2 Documentation". cmake.org. Retrieved 29 October 2020.
  24. ^ "cmake-language(7) — CMake 3.19.0-rc2 Documentation". cmake.org. Retrieved 29 October 2020.
  25. ^ Cedilnik, Andrej (30 October 2003). "Cross-Platform Software Development Using CMake Software". Linux Journal. Retrieved 29 January 2021.
  26. ^ "add_executable — CMake 3.19.0-rc1 Documentation". cmake.org. Retrieved 25 October 2020.
  27. ^ "add_library — CMake 3.19.0-rc1 Documentation". cmake.org. Retrieved 25 October 2020.
  28. ^ "target_link_directories — CMake 3.20.2 Documentation". cmake.org. Retrieved 10 May 2021.
  29. ^ "cmake-language(7) — CMake 3.19.0-rc1 Documentation". cmake.org. Retrieved 25 October 2020.
  30. ^ "cmake-modules(7) — CMake 3.14.7 Documentation". cmake.org. Retrieved 24 October 2020.
  31. ^ "ExternalProject — CMake 3.14.7 Documentation". cmake.org. Retrieved 24 October 2020.
  32. ^ "Packaging With CPack". CMake Community Wiki.
  33. ^ cpack(1) – Linux General Commands Manual.
  34. ^ "Building Blender - Blender Developer Wiki". wiki.blender.org. Retrieved 1 July 2021.
  35. ^ Elmsheuser, J; Krasznahorkay, A; Obreshkov, E; Undrus, A (2017). "Large Scale Software Building with CMake in ATLAS" (PDF). CERN. Archived (PDF) from the original on 28 July 2018.
  36. ^ "CMake Success". cmake.org. Kitware. 2011. Retrieved 12 March 2022.
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