Designing intelligent self-checkup based technologies for everyday healthy living
- We explored the combination of intelligent self-checkup and personalized lifestyle technologies to support everyday healthy living.
Recent years have seen increasing interest in health promotion or disease prevention, rather than disease treatment/management, as a more cost-effective approach towards healthcare. Technologies designed to help build healthy habits, ...
Comparing hand gestures and a gamepad interface for locomotion in virtual environments
- Motivated by previous work, we designed and implemented three hand gesture interfaces for virtual locomotion.
Hand gesture is a new and promising interface for locomotion in virtual environments. While several previous studies have proposed different hand gestures for virtual locomotion, little is known about their differences in terms of ...
Emotion trajectories in smartphone use: Towards recognizing emotion regulation in-the-wild
- A novel bottom-up approach to detect patterns of emotional change in smartphone usage data.
Emotion has long been acknowledged as an important part of technology user experience. More recently, research has begun to catalogue ways in which people use technology to manage and shape emotion. These have been characterised as ...
The other-race effect in the uncanny valley
- We examined whether the other-race bias modulates the uncanny valley phenomenon.
The uncanny valley stands for the feeling of eeriness triggered by something that looks almost, but not exactly, like a real human. This study, thus, examined whether other-race bias modulates the uncanny valley ...
Workout connections: Investigating social interactions in online group exercise classes
- A lack of social interaction is a challenge for online group exercise classes.
- Social ...
Exercising in a group context effectively motivates physical activity participation. However, gyms and health clubs closed in-person services due to the COVID-19 global pandemic. Online group exercise classes became an emerging service ...
The Goldilocks level of support: Using user reviews, ratings, and installation numbers to investigate digital self-control tools
- We analyse ratings & reviews for 334 digital self-control tools from three app stores.
Much effort has been invested in designing digital systems that keep people ‘hooked’. By contrast, comparatively little is known about how designers can support people in re-gaining control. Online, however, hundreds of apps and ...
The impact of out-the-window size on air traffic controllers’ visual behaviours and response time on digital tower operations
- Panoramic display size affects controller's visual behaviours and their response time on target identifications.
Digital tower using video-panorama display permits the provision of air traffic services remotely without the need for a local physical tower. The recent growth of visual science has demonstrated the popular concept in respect of the ...
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Interpersonal Haptic Communication: Review and Directions for the Future
- Interpersonal mediated communication is still mainly audio-visual, as current haptic communication technology is limited in both technological readiness and ...
Touch between people is an integral part of human life. Touch is used to convey information, emotions, and other social cues. Still, everyday remote communication remains mainly auditive or audio-visual. The theme of this article, ...
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Understanding experiences and expectations from active, independent older women in Chile towards technologies to manage their health
- Older adults are ambivalent about technology for health self management.
- ...
Mobile technology holds promise for supporting treatment and care processes for older adults. However, we know little about their views and experience when they use technological tools to manage their health, especially when it comes ...