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Volume 77, Issue CDecember 2017
Reflects downloads up to 27 Jan 2025Bibliometrics
research-article
Validity and Mechanical Turk

Social science researchers increasingly recruit participants through Amazon's Mechanical Turk (MTurk) platform. Yet, the physical isolation of MTurk participants, and perceived lack of experimental control have led to persistent concerns about the ...

research-article
Computer-based versus paper-based testing

The aim of the present study was to explore the relationship between testing mode (taking a test on computer versus paper) and two other factors: (1) cognitive load and (2) scratch paper use in an undergraduate general chemistry class setting. Cognitive ...

research-article
The effects of teaching programming with scratch on pre-service information technology teachers' motivation and achievement

The aim of this study is to examine the effect of programming instruction with Scratch on student motivation and their programming achievements. The study group consisted of 52 sophomore students attending the Department of Computer Education and ...

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Pro-smoking information scanning using social media predicts young adults' smoking behavior

The amount of pro-smoking information appearing on social media has increased sharply in the past few years, which expands the potential for widespread exposure to information about smoking. This study examined the effects of pro-smoking information ...

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Are sex differences in antisocial and prosocial Facebook use explained by narcissism and relational self-construal?

Previous research has found that some people use Facebook for antisocial purposes, such as for trolling or attention-seeking. Conversely, others use Facebook in prosocial, relationship-enhancing ways, such as to increase belonging or to connect with ...

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Mobile gamer's epistemic curiosity affecting continuous play intention. Focused on players' switching costs and epistemic curiosity

Thanks to the proliferation of smartphones, most people can access mobile game easily. But they play it very differently. This research focus on the gamer's attributes, not the game attributes as the cause of the behavioral difference. Authors suggested ...

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A peer-influence perspective on compulsive social networking site use

There is an increasing concern regarding the emergence of harmful compulsive use patterns among some social networking sites (SNSs) users. Although SNSs are efficient social interaction tools, there is a dearth of research that seeks to understand peer-...

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Violent video game exposure and moral disengagement in early adolescence

Previous research has suggested that violent video game exposure might induce moral disengagement; however, few studies have examined the underlying mechanisms. Based on the social cognitive model of morality, we examined the interaction between how ...

research-article
The tweeter matters

Social media websites have dramatically increased in popularity. Information on these sites does not require verification and may be inaccurate. We investigated how familiarity with content and Twitter authors influenced false memory. Participants from ...

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Who do you troll and Why

This experiment examined the influence of Dark Personalities in trolling behaviour towards popular and less popular Facebook profiles. One-hundred and thirty-five participants were recruited to view two fake Facebook profiles and rate how much they ...

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I see you, I know you, it feels good Qualitative and quantitative analyses of ambient awareness as a potential mediator of social networking sites usage and well-being

Ambient awareness describes a new form of peripheral social awareness which relates to the omnipresent knowledge about friends or acquaintances, resulting from continuous contact without active communication. We examined possible relations between ...

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In-lecture media use and academic performance

The current generation of university students display an increasing propensity for media multitasking behaviour with digital devices such as laptops, tablets and smartphones. A growing body of empirical evidence has shown that this behaviour is ...

research-article
Examining the learning effects of live streaming video game instruction over Twitch

Technology facilitates advances in learning and drives learning paradigms. One recent innovation is Twitch, an online streaming platform often used for video game tutorials but also enables amateur online instruction (Hamilton, Garretson, & Kerne, 2014))...

research-article
Games at work

Overall, this study emphasizes the importance of multi-level thinking and the potential influence of gamification in team tasks. The current study explores the relationships between contextualized intrinsic motivation, communication skills, collective ...

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Privacy and pleasure

Despite legitimate privacy concerns regarding their use, hundreds of millions of people still visit online social network sites every day. Although people state that they are concerned about their privacy, they engage in online behaviors that are ...

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Gendered discourse patterns on online social networks

The study examines the gendered discourse patterns on a popular online social network, TheMarker Caf, using social network analysis. Overall, the findings strengthen previous analyses that report evidence of men's assertive and dominant discourse style ...

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Social identity cues to improve creativity and identification in face-to-face and virtual groups

This research draws on the social identity approach to investigate group performance in face-to-face and virtual brainstorming settings. In particular, we display Social Identity Cues (SIC) on participants or on avatars to foster group membership. We ...

research-article
A meta-analysis of the relationship of academic performance and Social Network Site use among adolescents and young adults

This meta-analysis explores the relationship between SNS-use and academic performance. Examination of the literature containing quantitative measurements of both SNS-use and academic performance produced a sample of 28 effects sizes (N=101,441) for ...

research-article
Investigating the relationship between social media consumption and fear of crime

Theories of media effects have long established a link between media consumption and fear of crime. To date, prior investigations have almost exclusively focused on traditional types of media content (e.g., television news) or entertainment media (e.g., ...

research-article
How games induce cooperation? A study on the relationship between game features and we-intentions in an augmented reality game

Seamless cooperation between individuals is essentially a crucial aspect of any successful endeavor. A host of literature has been published in the academic realm about how cooperation could be cultivated. However, true cooperation often forms ...

research-article
When is computer-mediated intergroup contact most promising? Examining the effect of out-group members' anonymity on prejudice

Computer-mediated intergroup contact (CMIC) is a valuable strategy to reduce negative sentiments towards members of different social groups. We examined whether characteristics of communication media that facilitate intergroup encounters shape its ...

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Harsh parenting and problematic Internet use in Chinese adolescents

This study examined the mediating role of child emotional dysregulation in the association between harsh parenting and Chinese adolescent problematic Internet use (PIU) and the moderating role of child forgiveness on this indirect association. Eight ...

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+1 for Imgur

This research is among the first to attempt quantitative analysis of a site-bound digital subculture by identifying commenting regularities, using Imgur as a case study. A theoretical framework using SIDE theory and common voice informs a content ...

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The valuation of privacy premium features for smartphone apps

This study examines the impact of privacy defaults and expert recommendations on smartphone users' willingness to pay for privacy-enhanced features on paid applications using a 2 (privacy premium default/no privacy premium default) x 2 (privacy expert ...

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Trustworthiness perception is disrupted in artificial faces

Computer-generated faces are increasingly prevalent in a range of settings. While the quality of synthetic face appearance has increased dramatically, participants can usually distinguish between real and artificial faces accurately, and artificial ...

research-article
Effects of gain-versus loss-framed performance feedback on the use of fitness apps

Grounded in prospect theory and self-efficacy theory, this study examines the effect of message framing on users' intentions to adopt fitness applications (apps). Through the use of a laboratory experiment employing a specially designed fitness app, we ...

research-article
Media multitasking

As media multitasking becomes the most common form of entertainment consumption, foundational research is needed to explore actual patterns of multitasking behavior. This work uses direct observation to provide better insight into media multitasking, ...

research-article
Adult attachment and profile images on Chinese social networking sites

Research on the association between attachment and profile images posted on social networking sites (SNSs) has been limited to Facebook and the results have been inconsistent. The current research further considered the link between attachment theory ...

research-article
Snap back to reality

This paper identifies and examines the factors that make Snapchat a unique social medium. Snapchat departs from mainstream media forms in that they are fundamentally visual and occur real-time, thus demonstrating a stronger sense of being present in ...

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