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Volume 43, Issue 1February 2024
Reflects downloads up to 15 Jan 2025Bibliometrics
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research-article
Light Codes for Fast Two-Way Human-Centric Visual Communication
Article No.: 1, Pages 1–14https://doi.org/10.1145/3617682

Visual codes, such as QR codes, are widely used in several applications for conveying information to users. However, user interactions based on spatial codes (e.g., displaying codes on phone screens for exchanging contact information) are often tedious, ...

research-article
Joint UV Optimization and Texture Baking
Article No.: 2, Pages 1–20https://doi.org/10.1145/3617683

Level of detail has been widely used in interactive computer graphics. In current industrial 3D modeling pipelines, artists rely on commercial software to generate highly detailed models with UV maps and then bake textures for low-poly counterparts. In ...

research-article
Open Access
A Function-Based Approach to Interactive High-Precision Volumetric Design and Fabrication
Article No.: 3, Pages 1–15https://doi.org/10.1145/3622934

We present a novel function representation (F-Rep) based geometric modeling kernel tailor-made to support computer aided design (CAD) and fabrication of high resolution volumetric models containing hundreds of billions of voxel grid elements. Our modeling ...

research-article
Open Access
Real-Time Reconstruction of Fluid Flow under Unknown Disturbance
Article No.: 4, Pages 1–14https://doi.org/10.1145/3624011

We present a framework that captures sparse Lagrangian flow information from a volume of real liquid and reconstructs its detailed kinematic information in real time. Our framework can perform flow reconstruction even when the liquid is disturbed by an ...

research-article
Open Access
SparsePoser: Real-time Full-body Motion Reconstruction from Sparse Data
Article No.: 5, Pages 1–14https://doi.org/10.1145/3625264

Accurate and reliable human motion reconstruction is crucial for creating natural interactions of full-body avatars in Virtual Reality (VR) and entertainment applications. As the Metaverse and social applications gain popularity, users are seeking cost-...

research-article
Open Access
HAvatar: High-fidelity Head Avatar via Facial Model Conditioned Neural Radiance Field
Article No.: 6, Pages 1–16https://doi.org/10.1145/3626316

The problem of modeling an animatable 3D human head avatar under lightweight setups is of significant importance but has not been well solved. Existing 3D representations either perform well in the realism of portrait images synthesis or the accuracy of ...

research-article
Public Access
Latent L-systems: Transformer-based Tree Generator
Article No.: 7, Pages 1–16https://doi.org/10.1145/3627101

We show how a Transformer can encode hierarchical tree-like string structures by introducing a new deep learning-based framework for generating 3D biological tree models represented as Lindenmayer system (L-system) strings. L-systems are string-rewriting ...

research-article
In the Quest for Scale-optimal Mappings
Article No.: 8, Pages 1–16https://doi.org/10.1145/3627102

Optimal mapping is one of the longest-standing problems in computational mathematics. It is natural to measure the relative curve length error under map to assess its quality. The maximum of such error is called the quasi-isometry constant, and its ...

research-article
Layout-aware Single-image Document Flattening
Article No.: 9, Pages 1–17https://doi.org/10.1145/3627818

Single image rectification of document deformation is a challenging task. Although some recent deep learning-based methods have attempted to solve this problem, they cannot achieve satisfactory results when dealing with document images with complex ...

research-article
Open Access
Decorrelating ReSTIR Samplers via MCMC Mutations
Article No.: 10, Pages 1–15https://doi.org/10.1145/3629166

Monte Carlo rendering algorithms often utilize correlations between pixels to improve efficiency and enhance image quality. For real-time applications in particular, repeated reservoir resampling offers a powerful framework to reuse samples both spatially ...

research-article
Disentangling Structure and Appearance in ViT Feature Space
Article No.: 11, Pages 1–16https://doi.org/10.1145/3630096

We present a method for semantically transferring the visual appearance of one natural image to another. Specifically, our goal is to generate an image in which objects in a source structure image are “painted” with the visual appearance of their ...

research-article
Intrinsic Image Decomposition via Ordinal Shading
Article No.: 12, Pages 1–24https://doi.org/10.1145/3630750

Intrinsic decomposition is a fundamental mid-level vision problem that plays a crucial role in various inverse rendering and computational photography pipelines. Generating highly accurate intrinsic decompositions is an inherently under-constrained task ...

Implicit Surface Tension for SPH Fluid Simulation
Article No.: 13, Pages 1–14https://doi.org/10.1145/3631936

The numerical simulation of surface tension is an active area of research in many different fields of application and has been attempted using a wide range of methods. Our contribution is the derivation and implementation of an implicit cohesion force ...

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