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research-article
Perceptual models of viewpoint preference
Article No.: 109, Pages 1–12https://doi.org/10.1145/2019627.2019628

The question of what are good views of a 3D object has been addressed by numerous researchers in perception, computer vision, and computer graphics. This has led to a large variety of measures for the goodness of views as well as some special-case ...

research-article
Toric degenerations of Bézier patches
Article No.: 110, Pages 1–10https://doi.org/10.1145/2019627.2019629

The control polygon of a rational Bézier curve is well-defined and has geometric significance; there is a sequence of weights under which the limiting position of the curve is the control polygon. For a rational Bézier surface patch, there are many ...

research-article
VolCCD: Fast continuous collision culling between deforming volume meshes
Article No.: 111, Pages 1–15https://doi.org/10.1145/2019627.2019630

We present a novel culling algorithm to perform fast and robust continuous collision detection between deforming volume meshes. This includes a continuous separating axis test that can conservatively check whether two volume meshes overlap during a ...

research-article
Realistic perspective projections for virtual objects and environments
Article No.: 112, Pages 1–10https://doi.org/10.1145/2019627.2019631

Computer graphics systems provide sophisticated means to render virtual 3D space to 2D display surfaces by applying planar geometric projections. In a realistic viewing condition the perspective applied for rendering should appropriately account for the ...

research-article
Online reconstruction of 3D objects from arbitrary cross-sections
Article No.: 113, Pages 1–11https://doi.org/10.1145/2019627.2019632

We describe a simple algorithm to reconstruct the surface of smooth three-dimensional multilabeled objects from sampled planar cross-sections of arbitrary orientation. The algorithm has the unique ability to handle cross-sections in which regions are ...

research-article
Robust adaptive photon tracing using photon path visibility
Article No.: 114, Pages 1–11https://doi.org/10.1145/2019627.2019633

We present a new adaptive photon tracing algorithm which can handle illumination settings that are considered difficult for photon tracing approaches such as outdoor scenes, close-ups of a small part of an illuminated region, and illumination coming ...

research-article
Razor: An architecture for dynamic multiresolution ray tracing
Article No.: 115, Pages 1–26https://doi.org/10.1145/2019627.2019634

Recent work demonstrates that interactive ray tracing is possible on desktop systems, but there is still much debate as to how to most efficiently support advanced visual effects such as soft shadows, smooth freeform surfaces, complex shading, and ...

research-article
Steady affine motions and morphs
Article No.: 116, Pages 1–16https://doi.org/10.1145/2019627.2019635

We propose to measure the quality of an affine motion by its steadiness, which we formulate as the inverse of its Average Relative Acceleration (ARA). Steady affine motions, for which ARA=0, include translations, rotations, screws, and the golden ...

research-article
Naive ray-tracing: A divide-and-conquer approach
Article No.: 117, Pages 1–12https://doi.org/10.1145/2019627.2019636

We present an efficient ray-tracing algorithm which, for the first time, does not store any data structures when performing spatial subdivisions, and directly computes intersections inside the scene. This new algorithm is often faster than comparable ...

research-article
Modal-space control for articulated characters
Article No.: 118, Pages 1–12https://doi.org/10.1145/2019627.2019637

We present a novel control algorithm for simulating an articulated character performing a given reference motion and its variations. The unique feature of our controller is its ability to make a long-horizon plan at every time step. Our algorithm ...

research-article
Interactive surface modeling using modal analysis
Article No.: 119, Pages 1–11https://doi.org/10.1145/2019627.2019638

We propose a framework for deformation-based surface modeling that is interactive, robust, and intuitive to use. The deformations are described by a nonlinear optimization problem that models static states of elastic shapes under external forces which ...

research-article
A Framework for content-adaptive photo manipulation macros: Application to face, landscape, and global manipulations
Article No.: 120, Pages 1–14https://doi.org/10.1145/2019627.2019639

We present a framework for generating content-adaptive macros that can transfer complex photo manipulations to new target images. We demonstrate applications of our framework to face, landscape, and global manipulations. To create a content-adaptive ...

research-article
Fast simulation of skeleton-driven deformable body characters
Article No.: 121, Pages 1–19https://doi.org/10.1145/2019627.2019640

We propose a fast physically-based simulation system for skeleton-driven deformable body characters. Our system can generate realistic motions of self-propelled deformable body characters by considering the two-way interactions among the skeleton, the ...

research-article
Fast oriented bounding box optimization on the rotation group SO(3,ℝ)
Article No.: 122, Pages 1–16https://doi.org/10.1145/2019627.2019641

An exact algorithm to compute an optimal 3D oriented bounding box was published in 1985 by Joseph O'Rourke, but it is slow and extremely hard to implement. In this article we propose a new approach, where the computation of the minimal-volume OBB is ...

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