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The Big Brother's New Playground: Unmasking the Illusion of Privacy in Web Metaverses from a Malicious User's Perspective
CCS '24: Proceedings of the 2024 on ACM SIGSAC Conference on Computer and Communications SecurityPages 2162–2176https://doi.org/10.1145/3658644.3690249Metaverses are virtual worlds where users can engage in social exchanges, collaborate, or play games. Their clients now are JavaScript programs that run inside modern web browsers. They implement functionalities typical of multiplayer video games, like ...
- demonstrationJune 2023
Demo: Real-Time WebXR Edge-based Object Detection for AR
MobiSys '23: Proceedings of the 21st Annual International Conference on Mobile Systems, Applications and ServicesPages 590–591https://doi.org/10.1145/3581791.3597286Web-based extended reality (WebXR) can enable lightweight, easy-to-access, and cross-platform augmented reality (AR) experiences. Context awareness is one key feature of AR. Supporting this in browser-based WebXR applications is challenging as typical ...
- Work in ProgressJune 2022
HiruXR: a Web library for Collaborative and Interactive Data Visualizations in XR and 2D
IMX '22: Proceedings of the 2022 ACM International Conference on Interactive Media ExperiencesPages 319–324https://doi.org/10.1145/3505284.3532981HiruXR is a Javascript library aimed at creating collaborative and interactive data visualizations in eXtended Reality (XR). Developers can use it to create environments where multiple users can communicate and collaborate around one or many ...
- abstractAugust 2021
VR SuperGun: Interfacing 1980s Arcade Hardware with Online Virtual Reality
SIGGRAPH '21: ACM SIGGRAPH 2021 Immersive PavilionArticle No.: 16, Pages 1–2https://doi.org/10.1145/3450615.3464526VR SuperGun is a custom hardware and software prototype allowing play of original arcade platforms through a network connection, reconstituting the material form of the arcade cabinet in digital space. It extends the format of the SuperGun, a device ...
- research-articleJuly 2019
A Practical Approach to Integrating Live 2D Web Content with the Immersive Web
Web3D '19: Proceedings of the 24th International Conference on 3D Web TechnologyPages 1–10https://doi.org/10.1145/3329714.3338136As 3D on the web gains momentum via standards such as WebGL and WebXR, a reoccurring frustration among web developers is inability to leverage 2D web technologies within immersive presentation contexts. The use-cases for blending 2D and 3D web content ...
- short-paperJuly 2019Best Short Paper
calibDB: enabling web based computer vision through on-the-fly camera calibration
Web3D '19: Proceedings of the 24th International Conference on 3D Web TechnologyPages 1–4https://doi.org/10.1145/3329714.3338132For many computer vision applications, the availability of camera calibration data is crucial as overall quality heavily depends on it. While calibration data is available on some devices through Augmented Reality (AR) frameworks like ARCore and ARKit, ...
- short-paperJune 2018
Efficient pose tracking from natural features in standard web browsers
Web3D '18: Proceedings of the 23rd International ACM Conference on 3D Web TechnologyArticle No.: 17, Pages 1–4https://doi.org/10.1145/3208806.3208815Computer Vision-based natural feature tracking is at the core of modern Augmented Reality applications. Still, Web-based Augmented Reality typically relies on location-based sensing (using GPS and orientation sensors) or marker-based approaches to solve ...