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- research-articleJune 2018
"Teegi's so cute!": assessing the pedagogical potential of an interactive tangible interface for schoolchildren
IDC '18: Proceedings of the 17th ACM Conference on Interaction Design and ChildrenPages 143–156https://doi.org/10.1145/3202185.3202731Cerebral activity is an intangible physiological process that is difficult to apprehend, especially for children. To overcome this difficulty, Teegi was designed as a new type of educational support. This tangible interface enables children to discover ...
- research-articleAugust 2017
Teegi, he's so cute: example of pedagogical potential testing of an interactive tangible interface for children at school
IHM '17: Proceedings of the 29th Conference on l'Interaction Homme-MachinePages 1–12https://doi.org/10.1145/3132129.3132143The cerebral activity is an intangible physiological process difficult to apprehend, especially for children. With the aim of providing a new type of educational support, we studied the pedagogical potential of an interactive tangible interface (Teegi) ...
- research-articleNovember 2011
Using probes to create child personas for games
ACE '11: Proceedings of the 8th International Conference on Advances in Computer Entertainment TechnologyArticle No.: 39, Pages 1–8https://doi.org/10.1145/2071423.2071472This paper describes the integration of children into the analysis phase of a User-Centered Design approach for game development. We used the probes approach to collect qualitative and quantitative data effectively with the help of children. Our ...
- research-articleJune 2011
Opportunities and challenges when designing and developing with kids @ school
- Marianna Obrist,
- Christiane Moser,
- Verena Fuchsberger,
- Manfred Tscheligi,
- Panos Markopoulos,
- Jörg Hofstätter
IDC '11: Proceedings of the 10th International Conference on Interaction Design and ChildrenPages 264–267https://doi.org/10.1145/1999030.1999078The school context provides a fruitful and at the same challenging environment to get children engaged in creative development activities. Within this paper we highlight the opportunities and challenges when involving children in the design and ...
- ArticleJune 2010
Comparing disengaged behavior within a cognitive tutor in the USA and philippines
- Ma. Mercedes T. Rodrigo,
- Ryan S J d. Baker,
- Jenilyn Agapito,
- Julieta Nabos,
- Ma. Concepcion Repalam,
- Salvador S. Reyes
ITS'10: Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part IIPages 263–265https://doi.org/10.1007/978-3-642-13437-1_39We study how student behaviors associated with engagement differ across different school settings We present a study to investigate the variation in gaming the system and off-task behavior in schools in the USA and Philippines, using quantitative field ...