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- research-articleApril 2014
What is a device bend gesture really good for?
CHI '14: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsPages 3503–3512https://doi.org/10.1145/2556288.2557306Device deformation allows new types of gestures to be used in interaction. We identify that the gesture/use-case pairings proposed by interaction designers are often driven by factors relating improved tangibility, spatial directionality and strong ...
- research-articleAugust 2013
Twisting touch: combining deformation and touch as input within the same interaction cycle on handheld devices
MobileHCI '13: Proceedings of the 15th international conference on Human-computer interaction with mobile devices and servicesPages 237–246https://doi.org/10.1145/2493190.2493238We present a study that investigates the potential of combining, within the same interaction cycle, deformation and touch input in a handheld device. Using a flexible, input-only device connected to an external display, we compared a multitouch input ...
- short-paperApril 2013
MARSUI: malleable audio-reactive shape-retaining user interface
CHI EA '13: CHI '13 Extended Abstracts on Human Factors in Computing SystemsPages 3151–3154https://doi.org/10.1145/2468356.2479633MARSUI is a hardware deformable prototype exhibiting plastic (shape-retaining) behavior. It can track the shape that the user creates when deforming it. We envision that a set of predefined shapes could be mapped onto particular applications and ...
- extended-abstractMay 2012
Kinetic device: designing interactions with a deformable mobile interface
CHI EA '12: CHI '12 Extended Abstracts on Human Factors in Computing SystemsPages 1871–1876https://doi.org/10.1145/2212776.2223721We introduce the user-centered research that we are conducting using functional deformable research prototypes. This work has recently crystallized in the demonstration of the Nokia Kinetic Device (figure 1). In the large design space that opens before ...