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- posterOctober 2023
Daily Sketches (2022)
VINCI '23: Proceedings of the 16th International Symposium on Visual Information Communication and InteractionArticle No.: 47, Pages 1–2https://doi.org/10.1145/3615522.3615571Daily Sketches (2022) is a collection of computational sketches the author created in the year 2022. The sketches include still images, short animations, and interactive visuals that are rendered in real time based on the presence of viewers. In ...
- panelAugust 2022
- research-articleFebruary 2022
Designing Designer: The Evidence-Oriented Design Process of a Pedagogical Interactive Graphics Python Library
SIGCSE 2022: Proceedings of the 53rd ACM Technical Symposium on Computer Science Education - Volume 1Pages 85–91https://doi.org/10.1145/3478431.3499363As a solution to the challenge of motivating and retaining undergraduate introductory computer science students, game development and image manipulation are popular motivational contexts in introductory computer science (CS1) classrooms. However, there ...
- research-articleNovember 2020
VibHand: On-Hand Vibrotactile Interface Enhancing Non-Visual Exploration of Digital Graphics
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 4, Issue ISSArticle No.: 207, Pages 1–19https://doi.org/10.1145/3427335Visual graphics are widely spread in digital media and are useful in many contexts of daily life. However, access to this type of graphical information remains a challenging task for people with visual impairments (VI). In this study, we designed and ...
- research-articleOctober 2016
Designing spatial tangible interfaces for visually impaired users: why and how?
IHM '16: Actes de la 28ième conference francophone sur l'Interaction Homme-MachinePages 79–90https://doi.org/10.1145/3004107.3004128Making geographical maps and graphical representations accessible to visually impaired users is essential. To do so, a variety of approaches exist, whether traditional or technological. Among them, tangible interfaces, although very promising, have not ...
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- research-articleMay 2016
Tangible Reels: Construction and Exploration of Tangible Maps by Visually Impaired Users
CHI '16: Proceedings of the 2016 CHI Conference on Human Factors in Computing SystemsPages 2186–2197https://doi.org/10.1145/2858036.2858058Maps are essential in everyday life, but inherently inaccessible to visually impaired users. They must be transcribed to non-editable tactile graphics, or rendered on very expensive shape changing displays. To tackle these issues, we developed a ...
- ArticleAugust 2015
MIGDL: An XML-Based Interactive Graphic Description Language for Mobile Platform
IHMSC '15: Proceedings of the 2015 7th International Conference on Intelligent Human-Machine Systems and Cybernetics - Volume 01Pages 250–254https://doi.org/10.1109/IHMSC.2015.195The use of interactive graphics in mobile terminals greatly increase the effectiveness and efficiency of the application with today's diversity and isomerization of mobile device. The bottleneck of developing high-availability applications for users is ...
- articleJanuary 2014
Document visualization: an overview of current research
WIREs Computational Statistics (WICS), Volume 6, Issue 1Pages 19–36https://doi.org/10.1002/wics.1285As the number of sources and quantity of document information explodes, efficient and intuitive visualization tools are desperately needed to assist users in understanding the contents and features of a document, while discovering hidden information. ...
- ArticleDecember 2013
GhostMesh: Cloud-Based Interactive Mesh Editing
Advances in Multimedia Information Processing – PCM 2013Pages 384–395https://doi.org/10.1007/978-3-319-03731-8_36AbstractInteractive deformation of complex meshes is a challenging task in modeling and animation, due to high computation and storage requirements. The emerging cloud computing technology, as well as cloud storage, provides a possible consumer-level ...
- articleApril 2011
JMP statistical discovery software
WIREs Computational Statistics (WICS), Volume 3, Issue 3Pages 188–194https://doi.org/10.1002/wics.162AbstractJMP is a statistical software environment that enables scientists, engineers, and business analysts to make discoveries through data exploration. One powerful method for beginning the process of discovery employs statistically designed ...
- articleNovember 2010
- research-articleNovember 2006
Visualizing Internet Routing Changes
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 12, Issue 6Pages 1450–1460https://doi.org/10.1109/TVCG.2006.108Today's Internet provides a global data delivery service to millions of end users and routing protocols play a critical role in this service. It is important to be able to identify and diagnose any problems occurring in Internet routing. However, the ...
- ArticleJuly 2006
Computer graphics, interactive technologies and collaborative learning synergy supporting individuals' skills development
In this paper, we describe work carried out using the synergy of interactive technologies, computer graphics and collaborative learning to improve educators and students' knowledge of basic education by supporting interdisciplinary work.Through direct ...
- ArticleMarch 2006
Virtual prototyping for training in engineering design
ACMOS'06: Proceedings of the 8th WSEAS international conference on Automatic control, modeling & simulationPages 182–188This paper presents a development consisting of a virtual reality application used to move, view and manipulate mechanisms. These mechanisms can be assembled or disassembled and checked if work properly. A virtual environment can be used and the ...
- ArticleJuly 2004
Precomputed Radiance Transfer with Spatially-Varying Lighting Effects
CGIV '04: Proceedings of the International Conference on Computer Graphics, Imaging and VisualizationPages 101–108We propose a new method to render physically-based globally illuminated scenes at interactive speed. Our method is based on Precomputed Radiance Transfer (PRT) [10]. Although the shape of model does not change and its position is fixed, we can move any ...
- ArticleJuly 2004
ORRIL: A Simple Building Blocks Approach to Zoomable User Interfaces
Zoomable User Interfaces (ZUI) can help people perceive and interact with large collections of information. These large collections complicate the task of creating ZUIs. In this paper the ORRIL (Objects, Regions, Relations and Interface Logic) framework ...
- ArticleNovember 2001
VRPN: a device-independent, network-transparent VR peripheral system
VRST '01: Proceedings of the ACM symposium on Virtual reality software and technologyPages 55–61https://doi.org/10.1145/505008.505019The Virtual-Reality Peripheral Network (VRPN) system provides a device-independent and network-transparent interface to virtual-reality peripherals. VRPN's application of factoring by function and of layering in the context of devices produces an ...
- ArticleAugust 2001
Project FEELEX: adding haptic surface to graphics
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesPages 469–476https://doi.org/10.1145/383259.383314This paper presents work carried out for a project to develop a new interactive technique that combines haptic sensation with computer graphics. The project has two goals. The first is to provide users with a spatially continuous surface on which they ...
- ArticleJuly 2001
Multiple Conceptions of Character-Based Interactive Installations
Abstract: This paper presents ways of approaching the design of successful character-based interactive installations. We rationalize our arguments within the context of both Disney's "illusion of life" and Daniel Dennett's "intentional stance". We ...