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10.1145/3610538acmconferencesBook PagePublication Pagessiggraph-asiaConference Proceedingsconference-collections
SA '23: SIGGRAPH Asia 2023 Courses
ACM2023 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
SA '23: SIGGRAPH Asia 2023 Sydney NSW Australia December 12 - 15, 2023
ISBN:
979-8-4007-0309-6
Published:
06 December 2023
Sponsors:

Reflects downloads up to 05 Mar 2025Bibliometrics
Abstract

No abstract available.

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course
An Introduction to Creating Real-Time Interactive Computer Graphic Applications
Article No.: 1, Pages 1–93https://doi.org/10.1145/3610538.3614630

The emphasis of this course focuses on the capabilities of the WebGL application programming interface (i.e., programming library, often called an API).

course
Automating Animation using Python Scripting in Autodesk Maya
Article No.: 4, Pages 1–24https://doi.org/10.1145/3610538.3614645

Coding empowers automation. Scripts can handle mundane and repetitive tasks in an efficient and precise manner. This course will offer a glimpse into the power of using scripting in Python to automate animation-related tasks in Autodesk Maya using a ...

course
Data Materialized: Creating Data Worry Beads
Article No.: 5, Pages 1–60https://doi.org/10.1145/3610538.3614625
course
course
Discrete Laplacians for General Polygonal and Polyhedral Meshes
Article No.: 7, Pages 1–49https://doi.org/10.1145/3610538.3614620

The Laplace-Beltrami operator is one of the essential tools in geometric processing. It allows us to solve numerous partial differential equations on discrete surface and volume meshes, which is a fundamental building block in many computer graphics ...

course
From Reconstruction to Generation: State-of-Art Approaches for 3D Visualization
Article No.: 8, Pages 1–75https://doi.org/10.1145/3610538.3614647

Our course provides an essential overview of 3D reconstruction and generative AI-based 3D generation approaches that have transformed the field. The course provides an understanding of the fundamentals of photogrammetry, neural radiance fields-based ...

course
GPU Programming Primitives for Computer Graphics
Article No.: 9, Pages 1–81https://doi.org/10.1145/3610538.3614632

Various parallel algorithms can be decomposed into programming primitives that share similar patterns. This course focuses on studying these programming primitives and their applicability in computer graphics, specifically in the context of massively ...

course
Machine Learning & Neural Networks
Article No.: 10, Pages 1–257https://doi.org/10.1145/3610538.3614646

Use and development of computer systems that are able to learn and adapt without following explicit instructions by using algorithms and statistical models to analyze and draw inferences from patterns in data.

course
Next Generation 3D Face Models
Article No.: 11, Pages 1–144https://doi.org/10.1145/3610538.3614649
course
Rapid Prototyping for XR
Article No.: 12, Pages 1–148https://doi.org/10.1145/3610538.3614650
course
Use of Physics-Based AI for Simulations and Modeling in the Era of Digital Twins
Article No.: 13, Pages 1–45https://doi.org/10.1145/3610538.3614627

What an AI powered future might look like? Rapid evolution of computing capabilities enables transforming process of scientific discovery and inventing new ways to experience and interact with simulation outcomes in real-time, especially in the context ...

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Acceptance Rates

Overall Acceptance Rate 178 of 869 submissions, 20%
YearSubmittedAcceptedRate
SIGGRAPH ASIA '102744918%
SIGGRAPH Asia '092757025%
SIGGRAPH Asia '083205918%
Overall86917820%