Welcome to SBIM 2009! These proceedings represent the sixth year of "Sketch-Based Interfaces and Modeling." Started in 2004, SBIM provides a unique venue for researchers, students and practitioners interested in sketch-based techniques to interact with one another, share lessons learned, show new results and discuss open issues. It continues to be a forum for the HCI community to present their latest work on 2D sketch-based interfaces and recognition technology and for the computer graphics community to present their latest work on sketch-based modeling.
Last year, SBIM was held in Annecy, France in conjunction with the Annecy Animation Film Festival. This year, SBIM is in the United States for the second time and is co-located with ACM SIGGRAPH 2009 in New Orleans, Louisiana. This year also marks the first time that SBIM is a symposium instead of a workshop. Co-locating with SIGGRAPH broadens the attendee base and gives people the chance to experience New Orleans culture and cuisine.
We had 29 paper submissions this year, which is down from the 36 submissions we had last year, but on par with previous SBIM workshops. Each paper was double blind reviewed by four members of our international program committee and we were able to accept 19 of them for the symposium. As in previous years, the quality of the submitted papers was strong, resulting in a high acceptance rate, a testament to those researchers who work in this field. The papers in these proceedings present a mix of innovative ideas in sketch recognition, 3D modeling, and sketch-based interface usability.
Proceeding Downloads
Visual languages and visual thinking: sketch based interaction and modeling
Research on sketching with computers dates to the earliest days of modern computing. Recent work in this area, combined with other advances in hardware and software technologies promises, finally, significant impact. The kinds, qualities, and purposes ...
Sketch-based interaction and calligraphic tags to create comics online
Over the last years, amateur artists have been using the new Internet technologies to easily produce, share and distribute their comics. However, web applications for this kind of creation are still restricting users by adopting simple and very limiting ...
A sketch-based interface for photo pop-up
We present sketch-based tools for single-view modeling which allow for quick 3D mark-up of a photograph. With our interface, detailed 3D models can be produced quickly and easily. After establishing the background geometry, foreground objects can be cut ...
A descriptor for large scale image retrieval based on sketched feature lines
We address the problem of large scale sketch based image retrieval, searching in a database of over a million images. The search is based on a descriptor that elegantly addresses the asymmetry between the binary user sketch on the one hand and the full ...
Modeling from contour drawings
Occlusion contours are a natural feature to draw when tracing an object in an image or when drawing an object. We investigate the development of 3D models from multi-stroke contour drawings with the help of a 3D template model that serves as a shape ...
Editing level-set models with sketched curves
Level set models are deformable implicit surfaces where the deformation is controlled by a speed function in the level set partial differential equation (PDE). These models are widely used in computer graphics applications due to their implicit ...
Sketch-based subdivision models
Designing a control mesh (or a polyhedron) for a subdivision model is a tedious task. It involves many difficult decisions such as how to minimize the number of extraordinary vertices, how best to choose their valencies, and where to place them in the ...
Sketching subdivision surfaces
We describe a 3D modeling system that combines subdivision surfaces with sketch-based modeling in order to meet two conflicting goals: ease of use and fine-grained shape control. For the excellent control, low-poly modeling is still the method of choice ...
Towards beautification of freehand sketches using suggestions
Beautification of freehand sketches is integral for building robust sketch understanding systems and sketch-based interfaces for CAD. Many of the current methods for beautification do not consider some important information implied in the sketches such ...
Multi-touch focus+context sketch-based interaction
In this paper we present a Focus+Context screen for combined pen and touch interaction. A tabletop display presents contextual information and enables multi-touch detection for navigation through frustrated total internal reflection (FTIR). A high ...
Automatic evaluation of sketch recognizers
We present our toolkit to automatically evaluate recognition algorithms. There are few published comparative evaluations of sketch recognition algorithms and those that exist do not provide benchmarking or direct comparisons because standardised data ...
Sort, merge, repeat: an algorithm for effectively finding corners in hand-sketched strokes
Free-sketch recognition systems attempt to recognize freely-drawn sketches without placing stylistic constraints on the users. Such systems often recognize shapes by using geometric primitives that describe the shape's appearance rather than how it was ...
Revisiting ShortStraw: improving corner finding in sketch-based interfaces
We present IStraw, a new corner finding technique based on an analysis of the ShortStraw algorithm. Our analysis reveals several limitations in ShortStraw and we develop techniques to overcome them. We also present an extension to our corner finding ...
The effect of task on classification accuracy: using gesture recognition techniques in free-sketch recognition
Generating, grouping, and labeling free-sketch data is a difficult and time-consuming task for both user study participants and researchers. To simplify this process for both parties, we would like to have users draw isolated shapes instead of complete ...
Games for sketch data collection
This article describes sketching games made for the purpose of collecting data about how people make and describe hand-made drawings. The approach leverages human computation, whereby players provide information about drawings in exchange for ...
Tools for the efficient generation of hand-drawn corpora based on context-free grammars
In sketch recognition systems, ground-truth data sets serve to both train and test recognition algorithms. Unfortunately, generating data sets that are sufficiently large and varied is frequently a costly and time-consuming endeavour. In this paper, we ...
On expert performance in 3D curve-drawing tasks
A study is described which examines the drawing accuracy of experts when drawing foreshortened projections of 3D curves in ecologically-valid conditions. The main result of this study is that the distribution of error in expert drawings exhibits a bias ...
Volume viewer: an interactive tool for fitting surfaces to volume data
Recent advances in surface reconstruction algorithms [BM07, LBD*08] allow surfaces to be built from contours lying on non-parallel planes. Such algorithms allow users to construct surfaces of similar quality more efficiently by using a small set of ...
A usability evaluation of AlgoSketch: a pen-based application for mathematics
AlgoSketch is a pen-based system for entering and editing mathematics. It supports interactive computation and early-stage mathematical algorithm design. In its paper-like environment, mathematical expressions can be entered anywhere on the page. ...
Shadow buttons: exposing WIMP functionality while preserving the inking surface in sketch-based interfaces
We present Shadow Buttons, an approach to placing WIMP interface elements into gestural and sketch-based interfaces. Utilizing the hover state, supported by pen-based devices such as Tablet PCs, we provide users with important WIMP-based functionality ...
- Proceedings of the 6th Eurographics Symposium on Sketch-Based Interfaces and Modeling
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Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
SBIM '10 | 36 | 20 | 56% |
Overall | 36 | 20 | 56% |