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DS-RT '01: Proceedings of the Fifth IEEE International Workshop on Distributed Simulation and Real-Time Applications
2001 Proceeding
Publisher:
  • IEEE Computer Society
  • 1730 Massachusetts Ave., NW Washington, DC
  • United States
Conference:
August 13 - 15, 2001
Published:
13 August 2001

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Abstract

No abstract available.

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Article
Message from General Chair
Page .07
Article
Message from Program Co-Chairs
Page .08
Article
Organizing Committee
Page .09
Article
Next Generation Real-Time RTI Software
Page 4

Abstract: This paper describes the recent changes to the RTI-Kit and changes being studied to develop new paradigms for real-time distributed simulation execution. We discuss design options for hard real-time (HRT) extensions to the High-Level ...

Article
HLA Real-Time Extension
Page 12

Abstract: The HLA-RTI provides a general-purpose network communication mechanism for Distributed Interactive Simulation (DIS), but it has limitations on Real-Time DIS (RT-DIS). The Internet is moving to an age of QoS, providing delay and jitter bounded ...

Article
Real-Time On-Line Network Simulation
Page 22

Abstract: The complexity and dynamics of the Internet is driving the demand for scalable and efficient network simulation. Yet, parallelizing network simulation at packet level does not work efficiently and therefore do not scale to large number of ...

Article
A Performance Measurement Approach for the Selectively Reliable Multicast Protocol for Distributed Simulation
Page 30

Abstract: The Selectively Reliable Multicast Protocol (SRMP) provides an approach to reliable multicast that is specialized to distributed virtual simulation. SRMP operates in three modes of reliability: best-effort transmission of transient data that ...

Article
Impostors-Based Real-Time Avatar Behavior in Virtual Reality Systems
Page 37

Abstract: Real-time human-like avatar behavior in virtual environments makes important contributions to the realism of VR worlds. The existing human-like animation approaches demand intensive calculations and graphics rendering. Complex 3D avatar models ...

Article
Adaptive Attitude Dead-Reckoning by Cumulative Polynomial Extrapolation of Quaternions
Page 45

Abstract: In this paper, we propose a new attitude dead reckoning paradigm in collaborative virtual environment (CVE). We derive a general polynomial construction scheme of attitude trajectory that uses a number of previous packets in order to ...

Article
Data Distribution Management Migration from DoD 1.3 to IEEE 1516"
Page 58

Abstract: In September 2000, the IEEE approved the three High Level Architecture (HLA) documents as standards, 1516, 1516.1, and 1516.2. The form, functionality, and content of these documents are significantly the same as their DoD sources, the HLA 1.3 ...

Article
Performance Comparison of Data Distribution Management Strategies
Page 67

Abstract: Data Distribution Management (DDM) is a High Level Architecture/Run-time Infrastructure (HLA/RTI) service that manages the distribution of state updates and interaction information in large scale distributed simulations, limits and controls ...

Article
Aggregation/Disaggregation in HLA Multi-Resolution Distributed Simulation
Page 76

Abstract: The High Level Architecture (HLA) is a standard developed by the US Department of Defense (DoD), and is meant to establish interoperability among different types of simulations at multiple locations for the simulation of sometimes highly ...

Article
Self-Federating an Aviation Simulation Using HLA: Is it Feasible
Page 84

Abstract: This paper explores the feasibility of using the United States Department of Defense's High Level Architecture (HLA) for federating an existing simulation with itself. Although the HLA was not originally designed for self-federation, it can be ...

Article
Article
Parallel Federates - An Architecture for Hybrid Distributed Simulation
Page 97

Abstract: In High Level Architecture (HLA) based distributed simulation, a federation is a set of federates, where each federate is normally executed sequentially. Our recent work on HLA-based distributed supply chain simulation shows that a federate ...

Article
Area Virtual Time
Page 105

Abstract: We present a novel synchronisation algorithm for distributed discrete-event simulation (DDES), called the Area Virtual Time (AVT) algorithm. We first expose two orthogonal ideas of the synchronisation policy for DDES, which is either ...

Article
A Parallel Simulator for Distributed and Cooperative Web Caches
Page 113

Abstract: The use of Web caches makes it possible to offer a service of better quality to Internet users. Due to the difficulty in obtaining a real network of caches to experience with, most research projects use Web caches simulators. This paper ...

Article
Author Index
Page 121
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