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Next Generation Real-Time RTI Software
Abstract: This paper describes the recent changes to the RTI-Kit and changes being studied to develop new paradigms for real-time distributed simulation execution. We discuss design options for hard real-time (HRT) extensions to the High-Level ...
HLA Real-Time Extension
Abstract: The HLA-RTI provides a general-purpose network communication mechanism for Distributed Interactive Simulation (DIS), but it has limitations on Real-Time DIS (RT-DIS). The Internet is moving to an age of QoS, providing delay and jitter bounded ...
Real-Time On-Line Network Simulation
Abstract: The complexity and dynamics of the Internet is driving the demand for scalable and efficient network simulation. Yet, parallelizing network simulation at packet level does not work efficiently and therefore do not scale to large number of ...
A Performance Measurement Approach for the Selectively Reliable Multicast Protocol for Distributed Simulation
Abstract: The Selectively Reliable Multicast Protocol (SRMP) provides an approach to reliable multicast that is specialized to distributed virtual simulation. SRMP operates in three modes of reliability: best-effort transmission of transient data that ...
Impostors-Based Real-Time Avatar Behavior in Virtual Reality Systems
Abstract: Real-time human-like avatar behavior in virtual environments makes important contributions to the realism of VR worlds. The existing human-like animation approaches demand intensive calculations and graphics rendering. Complex 3D avatar models ...
Adaptive Attitude Dead-Reckoning by Cumulative Polynomial Extrapolation of Quaternions
Abstract: In this paper, we propose a new attitude dead reckoning paradigm in collaborative virtual environment (CVE). We derive a general polynomial construction scheme of attitude trajectory that uses a number of previous packets in order to ...
Data Distribution Management Migration from DoD 1.3 to IEEE 1516"
Abstract: In September 2000, the IEEE approved the three High Level Architecture (HLA) documents as standards, 1516, 1516.1, and 1516.2. The form, functionality, and content of these documents are significantly the same as their DoD sources, the HLA 1.3 ...
Performance Comparison of Data Distribution Management Strategies
Abstract: Data Distribution Management (DDM) is a High Level Architecture/Run-time Infrastructure (HLA/RTI) service that manages the distribution of state updates and interaction information in large scale distributed simulations, limits and controls ...
Aggregation/Disaggregation in HLA Multi-Resolution Distributed Simulation
Abstract: The High Level Architecture (HLA) is a standard developed by the US Department of Defense (DoD), and is meant to establish interoperability among different types of simulations at multiple locations for the simulation of sometimes highly ...
Self-Federating an Aviation Simulation Using HLA: Is it Feasible
Abstract: This paper explores the feasibility of using the United States Department of Defense's High Level Architecture (HLA) for federating an existing simulation with itself. Although the HLA was not originally designed for self-federation, it can be ...
Parallel Federates - An Architecture for Hybrid Distributed Simulation
Abstract: In High Level Architecture (HLA) based distributed simulation, a federation is a set of federates, where each federate is normally executed sequentially. Our recent work on HLA-based distributed supply chain simulation shows that a federate ...
Area Virtual Time
Abstract: We present a novel synchronisation algorithm for distributed discrete-event simulation (DDES), called the Area Virtual Time (AVT) algorithm. We first expose two orthogonal ideas of the synchronisation policy for DDES, which is either ...
A Parallel Simulator for Distributed and Cooperative Web Caches
Abstract: The use of Web caches makes it possible to offer a service of better quality to Internet users. Due to the difficulty in obtaining a real network of caches to experience with, most research projects use Web caches simulators. This paper ...