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An experimental analysis of GAME: a generic automated marking environment

Published: 28 June 2004 Publication History

Abstract

This paper describes the Generic Automated Marking Environment (GAME) and provides a detailed analysis of its performance in assessing student programming projects and exercises. GAME has been designed to automatically assess programming assignments written in a variety of languages based on the "structure" of the source code and the correctness of the program's output. Currently, the system is able to mark programs written in Java, C++ and the C language. To use the system, instructors are required to provide a simple "marking schema" for any given assessment item, which includes pertinent information such as the location of files and the model solution. In this research, GAME has been tested on a number of student programming exercises and assignments. The results obtained, have been analysed and compared against a human marker providing encouraging results.

References

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Malmi, L., Saikkonen, R. and Korhonen, A., Experiences in Automatic Assessment on Mass Courses and Issues for Designing Virtual Courses, Proceedings of The 7th Annual Conference on Innovation and Technology in Computer Science Education, (ITiCSE' 02), (Aarhus Denmark, 2002), 55--59.
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Jackson, D. and Usher, M., Grading student programs using ASSYST, Proceedings of 28th ACM SIGCSE Tech. Symposium on Computer Science Education, San Jose, California, USA (1997) 335--339.
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Reek, K. A., The TRY system or how to avoid testing student programs, Proceedings of SIGCSE 1989 (1989), 112--116.
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English, J. and Siviter, P., Experience with an automatically assessed course, Proceedings of The 5th Annual Conference on Innovation and Technology in Computer Science Education, (ITiCSE'00) (Helsinki Finland, 2000), 168--171.
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Saikkonen, R., Malmi, L. and Korhonen, A., Fully automatic assessment of programming exercises, Proceedings of The 6th Annual Conference on Innovation and Technology in Computer Science Education, (ITiCSE' 01) (Canterbury United Kingdom, 2001), 133--136.
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Ghosh, M., Verma, B. and Nguyen, A., An Automatic Assessment Marking and Plagiarism Detection, First International Conference on Information Technology and Applications (ICITA 2002), (Bathurst, Australia 2002).
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Blumenstein, M., Green, S., Nguyen, A. and Muthukkumarasamy, V., GAME: A Generic Automated Marking Environment for Programming Assessment, International Conference on Information Technology: Coding and Computing (ITCC 2004), (Las Vegas, USA 2004), 212--216.

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  • (2017)Design and Implementation of an IDE for Learning Programming Languages Using a Gamification ServiceGamification-Based E-Learning Strategies for Computer Programming Education10.4018/978-1-5225-1034-5.ch014(295-308)Online publication date: 2017
  • (2016)EnkiProceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education10.1145/2899415.2899441(332-337)Online publication date: 11-Jul-2016
  • (2012)PETCHAProceedings of the 17th ACM annual conference on Innovation and technology in computer science education10.1145/2325296.2325344(192-197)Online publication date: 3-Jul-2012
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cover image ACM Conferences
ITiCSE '04: Proceedings of the 9th annual SIGCSE conference on Innovation and technology in computer science education
June 2004
296 pages
ISBN:1581138369
DOI:10.1145/1007996
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 28 June 2004

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  1. automatic assessment
  2. generic marking environment

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Overall Acceptance Rate 552 of 1,613 submissions, 34%

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Cited By

View all
  • (2017)Design and Implementation of an IDE for Learning Programming Languages Using a Gamification ServiceGamification-Based E-Learning Strategies for Computer Programming Education10.4018/978-1-5225-1034-5.ch014(295-308)Online publication date: 2017
  • (2016)EnkiProceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education10.1145/2899415.2899441(332-337)Online publication date: 11-Jul-2016
  • (2012)PETCHAProceedings of the 17th ACM annual conference on Innovation and technology in computer science education10.1145/2325296.2325344(192-197)Online publication date: 3-Jul-2012
  • (2010)Exercise Support for Sample Code Understanding Using Control Structure GraphIEEJ Transactions on Electronics, Information and Systems10.1541/ieejeiss.130.343130:2(343-350)Online publication date: 2010
  • (2008)Performance analysis of GAMEComputers & Education10.1016/j.compedu.2006.11.00650:4(1203-1216)Online publication date: 1-May-2008
  • (2022)Automated Code Assessment for Education: Review, Classification and Perspectives on Techniques and ToolsSoftware10.3390/software10100021:1(3-30)Online publication date: 8-Feb-2022
  • (2022)TAFFIES: Tailored Automated Feedback Framework for Developing Integrated and Extensible Feedback SystemsSN Computer Science10.1007/s42979-022-01034-y3:2Online publication date: 10-Feb-2022
  • (2020)BTRecurTutor: a tutorial for practicing recursion in binary treesComputer Science Education10.1080/08993408.2020.171453330:2(216-248)Online publication date: 20-Jan-2020
  • (2016)EnkiProceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education10.1145/2899415.2899441(332-337)Online publication date: 11-Jul-2016
  • (2016)A Systematic Literature Review of Assessment Tools for Programming Assignments2016 IEEE 29th International Conference on Software Engineering Education and Training (CSEET)10.1109/CSEET.2016.48(147-156)Online publication date: Apr-2016
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