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Developing the Relic Series: Exploring the Effects of Remediating Naively Generated Narrative

Published: 04 November 2022 Publication History

Abstract

This paper describes the ongoing development of the Relic series – a series of games aimed at exploring the integration of procedurally generated content in games. The series currently consists of two games, both dungeon crawlers. The first game is text-based and focuses on a minimal experience, whereas the second game is a 2D Zelda-like game aimed at providing slightly more context while still maintaining a minimalist aesthetic. These games are currently under development and will transition to testing over the next year. In this paper, we will describe the design of this series, provide the research motivations for why they are designed the way they are, and describe our future testing plans as well as our planned future prototypes.

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FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games
September 2022
664 pages
ISBN:9781450397957
DOI:10.1145/3555858
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 04 November 2022

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Author Tags

  1. Naive generation
  2. game design
  3. game development
  4. narrative
  5. procedural content generation

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FDG22

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Overall Acceptance Rate 152 of 415 submissions, 37%

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