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VRMController: an input device for navigation activities in virtual reality environments

Published: 03 December 2016 Publication History

Abstract

Despite the rapid advancement of display capabilities of VR, in the form of wearable goggles like the Oculus for example, there has been relatively limited progress in the development of input devices for this technology. In this paper, we describe an input controller that is aimed at supporting users' navigation activities in virtual reality environments. Navigation is common in VR environments. The traditional game controller for consoles is still a common choice but only now companies are just beginning to introduce new concepts (for example the HTC Vive Controller). In this research we explore the development of an alternative input controller to support users' navigation activities. This process has led to the design and creation of VRMController, an input device based on a mobile phone designed specifically to support single-hand interaction within VR environments. The design VRMController is based on the results of an initial study comparing three input devices: an Xbox game controller, the HTC Vive controller, and a tablet device. Based on feedback from participants about the useful features of the three types of devices, we have distilled five design guidelines and used them to inform the development of VRMController. The results of a second study comparing our controller with an Xbox controller shows that with our controller participants are able to achieve better performance and find that it is easier to use and more usable.

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Cited By

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  • (2024)Above-Screen Fingertip Tracking and Hand Representation for Precise Touch Input with a Phone in Virtual RealityProceedings of the 50th Graphics Interface Conference10.1145/3670947.3670961(1-15)Online publication date: 3-Jun-2024
  • (2024)Toward Intuitive 3D Interactions in Virtual Reality: A Deep Learning- Based Dual-Hand Gesture Recognition ApproachIEEE Access10.1109/ACCESS.2024.340029512(67438-67452)Online publication date: 2024
  • (2023)Balancing Accuracy and Speed in Gaze-Touch Grid Menu Selection in AR via Mapping Sub-Menus to a Hand-Held DeviceSensors10.3390/s2323958723:23(9587)Online publication date: 3-Dec-2023
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      cover image ACM Conferences
      VRCAI '16: Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry - Volume 1
      December 2016
      381 pages
      ISBN:9781450346924
      DOI:10.1145/3013971
      • Conference Chairs:
      • Yiyu Cai,
      • Daniel Thalmann
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Publication History

      Published: 03 December 2016

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      Author Tags

      1. input devices
      2. interface design
      3. mobile device
      4. navigation interaction
      5. usability study
      6. virtual environment

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      Overall Acceptance Rate 51 of 107 submissions, 48%

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      Cited By

      View all
      • (2024)Above-Screen Fingertip Tracking and Hand Representation for Precise Touch Input with a Phone in Virtual RealityProceedings of the 50th Graphics Interface Conference10.1145/3670947.3670961(1-15)Online publication date: 3-Jun-2024
      • (2024)Toward Intuitive 3D Interactions in Virtual Reality: A Deep Learning- Based Dual-Hand Gesture Recognition ApproachIEEE Access10.1109/ACCESS.2024.340029512(67438-67452)Online publication date: 2024
      • (2023)Balancing Accuracy and Speed in Gaze-Touch Grid Menu Selection in AR via Mapping Sub-Menus to a Hand-Held DeviceSensors10.3390/s2323958723:23(9587)Online publication date: 3-Dec-2023
      • (2023)Above-Screen Fingertip Tracking with a Phone in Virtual RealityExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585728(1-7)Online publication date: 19-Apr-2023
      • (2023)A multimodal smartwatch-based interaction concept for immersive environmentsComputers and Graphics10.1016/j.cag.2023.10.010117:C(85-95)Online publication date: 1-Dec-2023
      • (2022)VRySmart: a Framework for Embedding Smart Devices in Virtual RealityCHI Conference on Human Factors in Computing Systems Extended Abstracts10.1145/3491101.3519717(1-8)Online publication date: 27-Apr-2022
      • (2022)A hybrid 2D–3D tangible interface combining a smartphone and controller for virtual realityVirtual Reality10.1007/s10055-022-00735-227:2(1273-1291)Online publication date: 18-Dec-2022
      • (2021)Selection Performance Using a Smartphone in VR with Redirected InputProceedings of the 2021 ACM Symposium on Spatial User Interaction10.1145/3485279.3485292(1-12)Online publication date: 9-Nov-2021
      • (2021)Phonetroller: Visual Representations of Fingers for Precise Touch Input with Mobile Phones in VRProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445583(1-13)Online publication date: 6-May-2021
      • (2021)Bringing full-featured mobile phone interaction into virtual realityComputers and Graphics10.1016/j.cag.2021.04.00497:C(42-53)Online publication date: 1-Jun-2021
      • Show More Cited By

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