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10.1145/2614217.2614260acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
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Extraction of a cartoon's topology

Published: 27 July 2014 Publication History

Abstract

The vectorization process transforms an image in the algebraic representation of if its contours. In the case of hand-drawn cartoons, the pen stroke made by the artist defines such a contour. That's why drawing can be interpreted as a series of junctions between nodes, or, in other words, as a topological graph.
Many softwares tackle this subject (Adobe Live Trace, Win-Topo...). We will focus here on a program developed in 2013 by a team of researchers from the ETH Zurich and Disney Studios [Noris et al. 2013]. Their method was very efficient for solving ambiguous cases in the drawing, however their implementation was very slow: the vectorization of a 2048x2048 cartoon could need more than 3 minutes of computation. We have improved their method achieving interactive speeds.

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Reference

[1]
Noris, G., Hornung, A., Sumner, R. W., Simmons, M., and Gross, M. 2013. Topology-driven vectorization of clean line drawings. ACM Transactions on Graphics (TOG) 32.

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cover image ACM Conferences
SIGGRAPH '14: ACM SIGGRAPH 2014 Posters
July 2014
110 pages
ISBN:9781450329583
DOI:10.1145/2614217
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

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Published: 27 July 2014

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