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Avatars in Networked Virtual EnvironmentsMay 1999
Publisher:
  • John Wiley & Sons, Inc.
  • 605 Third Ave. New York, NY
  • United States
ISBN:978-0-471-98863-2
Published:01 May 1999
Pages:
282
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Abstract

From the Publisher:

In computer science an "avatar" describes the graphical representation of participants in virtual space. A virtual representation is used as a proxy for the actual computer operator. Internationally renowned authors and leaders in computer graphics research and development, Daniel and Nadia Thalmann explain the techniques for integrating virtual humans in Networked Virtual Environments (NVEs). In one of the first books on the subject, they introduce the basic concepts of NVEs, their design and development, as well as the problems faced when manipulating graphics and handling virtual human data across the network. Full of numerous graphical examples and illustrations, the book provides an extensive study of experimental results and contains detailed technical information.

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  1. Thalmann D, Maïm B and Maïm J Geometric Issues in Reconstruction of Virtual Heritage Involving Large Populations A Roadmap in Digital Heritage Preservation on 3D Research Challenges in Cultural Heritage - Volume 8355, (78-92)
  2. Kolberg M, Buford J, Dhara K, Wu X and Krishnaswamy V (2013). Feature interaction in a federated communications-enabled collaboration platform, Computer Networks: The International Journal of Computer and Telecommunications Networking, 57:12, (2410-2428), Online publication date: 1-Aug-2013.
  3. Vijaykar S, Kadavasal M, Dhara K, Wu X and Krishnaswamy V Virtual worlds as a tool for enterprise services Proceedings of the 6th IEEE Conference on Consumer Communications and Networking Conference, (186-190)
  4. Chen J, Xu D, Bei J, Ju S and Pan J Research on XML-based active interest management in distributed virtual environment Proceedings of the 2007 international conference on Computational science and its applications - Volume Part I, (315-324)
  5. Wolff R, Roberts D, Steed A and Otto O (2007). A review of telecollaboration technologies with respect to closely coupled collaboration, International Journal of Computer Applications in Technology, 29:1, (11-26), Online publication date: 1-Jul-2007.
  6. Debenham J and Simoff S Intelligent environments for next-generation e-markets Proceedings of the 9th international conference on Knowledge-Based Intelligent Information and Engineering Systems - Volume Part I, (751-757)
  7. Hu X and Zeigler B (2005). A simulation-based virtual environment to study cooperative robotic systems, Integrated Computer-Aided Engineering, 12:4, (353-367), Online publication date: 1-Oct-2005.
  8. ACM
    Chattopadhyay S, Bhandarkar S and Li K Efficient compression and delivery of stored motion data for avatar animation in resource constrained devices Proceedings of the ACM symposium on Virtual reality software and technology, (235-243)
  9. Cai W, Xavier P, Turner S and Lee B A scalable architecture for supporting interactive games on the internet Proceedings of the sixteenth workshop on Parallel and distributed simulation, (60-67)
  10. ACM
    Faloutsos P, van de Panne M and Terzopoulos D Composable controllers for physics-based character animation Proceedings of the 28th annual conference on Computer graphics and interactive techniques, (251-260)
  11. ACM
    Biuk-Aghai R and Simoff S An integrative framework for knowledge extraction in collaborative virtual environments Proceedings of the 2001 ACM International Conference on Supporting Group Work, (61-70)
  12. Chi D, Costa M, Zhao L and Badler N The EMOTE model for effort and shape Proceedings of the 27th annual conference on Computer graphics and interactive techniques, (173-182)
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