Organizing International Intensive Project with Hybrid Elements
Abstract
The eCoal, GGULIVRR@Lodz, and Citizen Games are examples of the international, intensive, and multidisciplinary projects in multimedia and games led by French and Polish Universities. Apart from supporting technical skills in mobile and web development, the aim is to enhance soft skills: teamwork, presentation skills, critical thinking, and cooperation with the investors. The project helps also to create a European spirit among young people. Altogether, 43 students and 10 technical experts and mentors from 4 different countries took part in each edition with real-time and blended learning elements.
References
[1]
P. Milczarski, et al. 2021. Soft Skills Development in Computer Science Students via Multinational and Multidisciplinary GameDev Project. In Proc. of the 52nd ACM Technical Symposium on Computer Science Education 2021, New York, NY, USA, 583--589, https://doi.org/10.1145/3408877.3432522.
[2]
P. Milczarski. 2021. Going Online with International and Intensive Project. In Proc. of the 26th ACM Conf. on Innovation and Technology in Computer Science Education, ACM, New York, NY, USA, 661. https://doi.org/10.1145/3456565.3460061.
[3]
Citizen Games webpage - https://citizengames.eu/.
[4]
P. Milczarski, A. Sniegula, and A. Hlobaz. 2023. Audio Description Project to Support Visually Impaired to Perceive Architectural Heritage as Case Study for Students. In Proc. of the 54th ACM Technical Symposium on Computer Science Education V. 2 (SIGCSE 2023). ACM, New York, NY, USA, 1298. https://doi.org/10.1145/3545947.3576244
Index Terms
- Organizing International Intensive Project with Hybrid Elements
Recommendations
Measuring Teamwork Competence Development in a Multidisciplinary Project Based Learning Environment
Learning and Collaboration Technologies. Design, Development and Technological InnovationAbstractNowadays the development of teamwork competence is a key issue in several contexts. It is highly valued both in educational institutions and in business. However, measuring how it is acquired is a difficult task and specially when it is not ...
Comments
Please enable JavaScript to view thecomments powered by Disqus.Information & Contributors
Information
Published In
July 2024
125 pages
ISBN:9798400706035
DOI:10.1145/3649405
- General Chairs:
- Mattia Monga,
- Violetta Lonati,
- Erik Barendsen,
- Program Chairs:
- Judithe Sheard,
- James Paterson
Copyright © 2024 Owner/Author.
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.
Sponsors
Publisher
Association for Computing Machinery
New York, NY, United States
Publication History
Published: 08 July 2024
Check for updates
Author Tags
Qualifiers
- Poster
Conference
ITiCSE 2024
Sponsor:
Acceptance Rates
Overall Acceptance Rate 552 of 1,613 submissions, 34%
Contributors
Other Metrics
Bibliometrics & Citations
Bibliometrics
Article Metrics
- 0Total Citations
- 26Total Downloads
- Downloads (Last 12 months)26
- Downloads (Last 6 weeks)4
Reflects downloads up to 06 Jan 2025
Other Metrics
Citations
View Options
Login options
Check if you have access through your login credentials or your institution to get full access on this article.
Sign in