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short-paper

Visual Analysis of Eye Movements During Game Play

Published: 02 June 2020 Publication History

Abstract

Eye movements indicate visual attention and strategies during game play, regardless of whether in board, sports, or computer games. Additional factors such as individual vs. group play and active playing vs. observing game play further differentiate application scenarios for eye movement analysis. Visual analysis has proven to be an effective means to investigate and interpret such highly dynamic spatio-temporal data. In this paper, we contribute a classification strategy for different scenarios for the visual analysis of gaze data during game play. Based on an initial sample of related work, we derive multiple aspects comprising data sources, game mode, player number, player state, analysis mode, and analysis goal. We apply this classification strategy to describe typical analysis scenarios and research questions as they can be found in related work. We further discuss open challenges and research directions for new application scenarios of eye movements in game play.

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Cited By

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  • (2024)Teaching Eye Tracking: Challenges and PerspectivesProceedings of the ACM on Human-Computer Interaction10.1145/36556118:ETRA(1-17)Online publication date: 28-May-2024
  • (2021)Understanding Game Roles and Strategy Using a Mixed Methods ApproachACM Symposium on Eye Tracking Research and Applications10.1145/3448018.3458006(1-5)Online publication date: 25-May-2021

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cover image ACM Conferences
ETRA '20 Short Papers: ACM Symposium on Eye Tracking Research and Applications
June 2020
305 pages
ISBN:9781450371346
DOI:10.1145/3379156
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 02 June 2020

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Author Tags

  1. Eye tracking
  2. Games
  3. Interaction
  4. Visual analysis

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Cited By

View all
  • (2024)Teaching Eye Tracking: Challenges and PerspectivesProceedings of the ACM on Human-Computer Interaction10.1145/36556118:ETRA(1-17)Online publication date: 28-May-2024
  • (2021)Understanding Game Roles and Strategy Using a Mixed Methods ApproachACM Symposium on Eye Tracking Research and Applications10.1145/3448018.3458006(1-5)Online publication date: 25-May-2021

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