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review-article

A Design Space of Sports Interaction Technology

Published: 25 August 2022 Publication History

Abstract

With this monograph we introduce a new, systematic taxonomy of Sports Interaction Technology (Sports ITech) that defines a design space of existing and future work in this domain. We set the taxonomy in a context of our view on sport science and sports practice, target outcomes of sports and the underlying factors influencing them, and the role that sports technology plays to support sports science and practice. In that setting we systematically build and illustrate a taxonomy for the design space for Sports ITech as a sub-area of sports technologies, with specific attention for the adequate inclusion of knowledge from the sports sciences. We build on the basis of existing taxonomies and a vast body of literature from multiple domains of HCI, technology, sports science, and related work in Sports ITech, complemented with what we identified as obvious gaps in the literature. We finally share the conclusions after a discussion of the limitations of our work.
The contributions of this monograph are as follows. First, we offer a description of a design space, exemplified through existing work in a way suitable to support designers, technologists, and sports people with a design mindset to design, deploy, and adapt Sports ITech. Second, we see this as a call to action to bring HCI and the sports sciences closer together in the new field of Sports Interaction Technology, to set a shared agenda for future developments. Third, we offer this as the collation of a reading guide and wayfinding support in the literature from the many underlying disciplines of Sports Interaction Technology.

Cited By

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  • (2024)Designing a Technique-Oriented Sport Training Game for Motivating a Change in Running TechniqueProceedings of the ACM on Human-Computer Interaction10.1145/36770648:CHI PLAY(1-29)Online publication date: 15-Oct-2024
  • (2024)Born to Run, Programmed to Play: Mapping the Extended Reality Exergames LandscapeProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642124(1-28)Online publication date: 11-May-2024
  • (2023)Drone-Driven Running: Exploring the Opportunities for Drones to Support Running Well-being through a Review of Running and Drone Interaction TechnologiesProceedings of the 11th International Conference on Human-Agent Interaction10.1145/3623809.3623831(209-220)Online publication date: 4-Dec-2023
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    Information & Contributors

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    Published In

    cover image Foundations and Trends in Human-Computer Interaction
    Foundations and Trends in Human-Computer Interaction  Volume 15, Issue 2-3
    Aug 2022
    188 pages
    ISSN:1551-3955
    EISSN:1551-3963
    Issue’s Table of Contents

    Publisher

    Now Publishers Inc.

    Hanover, MA, United States

    Publication History

    Published: 25 August 2022

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    Cited By

    View all
    • (2024)Designing a Technique-Oriented Sport Training Game for Motivating a Change in Running TechniqueProceedings of the ACM on Human-Computer Interaction10.1145/36770648:CHI PLAY(1-29)Online publication date: 15-Oct-2024
    • (2024)Born to Run, Programmed to Play: Mapping the Extended Reality Exergames LandscapeProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642124(1-28)Online publication date: 11-May-2024
    • (2023)Drone-Driven Running: Exploring the Opportunities for Drones to Support Running Well-being through a Review of Running and Drone Interaction TechnologiesProceedings of the 11th International Conference on Human-Agent Interaction10.1145/3623809.3623831(209-220)Online publication date: 4-Dec-2023
    • (2023)Come Fl.. Run with Me: Understanding the Utilization of Drones to Support Recreational Runners' Well BeingProceedings of the 25th International Conference on Multimodal Interaction10.1145/3577190.3614228(700-705)Online publication date: 9-Oct-2023

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