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Augmented reality through wearable computing

Published: 01 August 1997 Publication History

Abstract

Wearable computing moves computation from the desktop to the user. We are forming a community of networked, wearable-computer users to explore, over a long period, the augmented realities that these systems can provide. By adapting its behavior to the user's changing environment, a body-worn computer can assist the user more intelligently, consistently, and continuously than a desktop system. A text-based augmented reality, the Remembrance Agent, is presented to illustrate this approach. Video cameras are used both to warp the visual input mediated reality and to sense the user's world for graphical overlay. With a camera, the computer could track the user's finger to act as the system's mouse; perform face recognition; and detect passive objects to overlay 2.5D and 3D graphics onto the real world. Additional apparatus such as audio systems, infrared beacons for sensing location, and biosensors for learning about the wearer's affect are described. With the use of input from these interface devices and sensors, a long-term goal of this project is to model the user's actions, anticipate his or her needs, and perform a seamless interaction between the virtual and physical environments.

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  • (2023)LocatAR: An AR Object Search Assistance System for a Shared SpaceProceedings of the Augmented Humans International Conference 202310.1145/3582700.3582712(66-76)Online publication date: 12-Mar-2023
  • (2023)Scoping Out the Scalability Issues of Autonomous Vehicle-Pedestrian InteractionProceedings of the 15th International Conference on Automotive User Interfaces and Interactive Vehicular Applications10.1145/3580585.3607167(167-177)Online publication date: 18-Sep-2023
  • (2021)Developing Future Wearable Interfaces for Human-Drone Teams through a Virtual Drone Search GameInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2020.102573147:COnline publication date: 1-Mar-2021
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    Information & Contributors

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    Published In

    cover image Presence: Teleoperators and Virtual Environments
    Presence: Teleoperators and Virtual Environments  Volume 6, Issue 4
    August 1997
    159 pages

    Publisher

    MIT Press

    Cambridge, MA, United States

    Publication History

    Published: 01 August 1997

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    • (2023)LocatAR: An AR Object Search Assistance System for a Shared SpaceProceedings of the Augmented Humans International Conference 202310.1145/3582700.3582712(66-76)Online publication date: 12-Mar-2023
    • (2023)Scoping Out the Scalability Issues of Autonomous Vehicle-Pedestrian InteractionProceedings of the 15th International Conference on Automotive User Interfaces and Interactive Vehicular Applications10.1145/3580585.3607167(167-177)Online publication date: 18-Sep-2023
    • (2021)Developing Future Wearable Interfaces for Human-Drone Teams through a Virtual Drone Search GameInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2020.102573147:COnline publication date: 1-Mar-2021
    • (2020)Deep neural network and data augmentation methodology for off-axis iris segmentation in wearable headsetsNeural Networks10.1016/j.neunet.2019.07.020121:C(101-121)Online publication date: 1-Jan-2020
    • (2019)Applying tangible augmented reality for product usability assessmentJournal of Usability Studies10.5555/3542805.354280714:4(187-200)Online publication date: 1-Aug-2019
    • (2019)BlocksProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/33512413:3(1-24)Online publication date: 9-Sep-2019
    • (2019)Understanding Context in Children's Use of Smartwatches for Everyday Science ReflectionsProceedings of the 18th ACM International Conference on Interaction Design and Children10.1145/3311927.3323144(83-93)Online publication date: 12-Jun-2019
    • (2019)Augmentation not DuplicationProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300333(1-12)Online publication date: 2-May-2019
    • (2017)Minding the GapWireless Communications & Mobile Computing10.1155/2017/74393612017Online publication date: 1-Jan-2017
    • (2017)FingerSoundProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/31309851:3(1-19)Online publication date: 11-Sep-2017
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