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Animating interfaces

Published: 01 September 1990 Publication History

Abstract

We briefly mention some requirements for prototyping tools in user interface and system design. Then, we introduce Animating Interfaces as one collaborative, iterative approach to the rapid conceptual prototyping and simulation of interfaces and associated functionalities. We give a description of the Animating Interfaces process, followed by an illustrated example of the technique. In the example, we use the technique to conceptually design interface conventions and system functionalities for part of a product intended to support collaborative multi-media information use and management. We finish by commenting on the role of the Animating Interfaces technique in the following: uncovering user task knowledge and designer system knowledge; incorporating work and work-context information into the design process; simulating interfaces and system functionalities; and provoking reflection, evaluation and innovation.

Cited By

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  • (2022)Creative and Motivational Strategies Used by Expert Creative PractitionersProceedings of the 14th Conference on Creativity and Cognition10.1145/3527927.3532870(323-335)Online publication date: 20-Jun-2022
  • (2021)Expanding the Design Space for Technology-Mediated Theatre ExperiencesProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462123(2026-2038)Online publication date: 28-Jun-2021
  • (2017)Prototyping in theory and in practice: A study of the similarities and differences between engineers and designersCreativity and Innovation Management10.1111/caim.1224227:2(121-132)Online publication date: 27-Nov-2017
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cover image ACM Conferences
CSCW '90: Proceedings of the 1990 ACM conference on Computer-supported cooperative work
September 1990
396 pages
ISBN:0897914023
DOI:10.1145/99332
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 September 1990

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CSCW90
CSCW90: Computer Supported Cooperative Work 90
October 7 - 10, 1990
California, Los Angeles, USA

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Overall Acceptance Rate 2,235 of 8,521 submissions, 26%

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Cited By

View all
  • (2022)Creative and Motivational Strategies Used by Expert Creative PractitionersProceedings of the 14th Conference on Creativity and Cognition10.1145/3527927.3532870(323-335)Online publication date: 20-Jun-2022
  • (2021)Expanding the Design Space for Technology-Mediated Theatre ExperiencesProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462123(2026-2038)Online publication date: 28-Jun-2021
  • (2017)Prototyping in theory and in practice: A study of the similarities and differences between engineers and designersCreativity and Innovation Management10.1111/caim.1224227:2(121-132)Online publication date: 27-Nov-2017
  • (2012)Feedback in low vs. high fidelity visuals for game prototypesProceedings of the Second International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques10.5555/2663700.2663709(42-47)Online publication date: 9-Jun-2012
  • (2012)Feedback in low vs. high fidelity visuals for game prototypes2012 Second International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques (GAS)10.1109/GAS.2012.6225926(42-47)Online publication date: Jul-2012
  • (2007)ENACTMENTS IN INTERACTION DESIGN: HOW DESIGNERS MAKE SKETCHES BEHAVEArtifact10.1080/174934606011172721:2(106-119)Online publication date: Oct-2007
  • (2000)Testing documentation with "low-tech" simulationProceedings of IEEE professional communication society international professional communication conference and Proceedings of the 18th annual ACM international conference on Computer documentation: technology & teamwork10.5555/504800.504808(55-68)Online publication date: 24-Sep-2000
  • (2000)Testing documentation with "low-tech" simulation18th Annual Conference on Computer Documentation. ipcc sigdoc 2000. Technology and Teamwork. Proceedings. IEEE Professional Communication Society International Professional Communication Conference and ACM Special Interest Group on Documentation Conferenc10.1109/IPCC.2000.887261(55-68)Online publication date: 2000
  • (2000)Building bridgesInternational Journal of Human-Computer Studies10.1006/ijhc.2000.037353:1(121-146)Online publication date: 1-Jul-2000
  • (1996)Usability problem identification using both low- and high-fidelity prototypesProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/238386.238516(236-243)Online publication date: 13-Apr-1996
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