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Puzzles and games: addressing different learning styles in teaching operating systems concepts

Published: 11 January 2003 Publication History

Abstract

Because students have different learning styles, it's important to incorporate multiple teaching techniques into the classroom experience. One such technique is the use of puzzles and games in the classroom to reinforce the learning objectives. Many topics in Computer Science are well suited for coverage in such a game. Several in-class puzzles and games have been used in the Computer Science program at this institution in recent years. In basic and advanced courses, simple crossword puzzles reinforce terminology and Jeopardy!®-style games help students master material with short answers. In the most recent iteration of the Operating Systems course, a BattleThreads game and a Process State Transition game helped students appreciate different approaches to process and thread management. The latter two games have been assessed for their effectiveness, providing several insights into what makes a good in-class game for teaching operating systems concepts, and how the existing games can be improved.

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    Published In

    cover image ACM SIGCSE Bulletin
    ACM SIGCSE Bulletin  Volume 35, Issue 1
    January 2003
    406 pages
    ISSN:0097-8418
    DOI:10.1145/792548
    Issue’s Table of Contents
    • cover image ACM Conferences
      SIGCSE '03: Proceedings of the 34th SIGCSE technical symposium on Computer science education
      February 2003
      444 pages
      ISBN:158113648X
      DOI:10.1145/611892
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 11 January 2003
    Published in SIGCSE Volume 35, Issue 1

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    Author Tags

    1. classroom games
    2. learning styles
    3. operating systems

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    • (2019)Do Students Prefer Puzzles To Conventional Assessment Methods?2019 IEEE International Conference on Engineering, Technology and Education (TALE)10.1109/TALE48000.2019.9225969(1-6)Online publication date: Dec-2019
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    • (2018)Balancing Theory and Practice in an Introductory Operating Systems CourseICT Education10.1007/978-3-030-05813-5_24(362-375)Online publication date: 31-Dec-2018
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