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Perceptually guided simplification of lit, textured meshes

Published: 27 April 2003 Publication History

Abstract

We present a new algorithm for best-effort simplification of polygonal meshes based on principles of visual perception. Building on previous work, we use a simple model of low-level human vision to estimate the perceptibility of local simplification operations in a view-dependent Multi-Triangulation structure. Our algorithm improves on prior perceptual simplification approaches by accounting for textured models and dynamic lighting effects. We also model more accurately the scale of visual changes resulting from simplification, using parametric texture deviation to bound the size (represented as spatial frequency) of features destroyed, created, or altered by simplifying the mesh. The resulting algorithm displays many desirable properties: it is view-dependent, sensitive to silhouettes, sensitive to underlying texture content, and sensitive to illumination (for example, preserving detail near highlight and shadow boundaries, while aggressively simplifying washed-out regions). Using a unified perceptual model to evaluate these effects automatically accounts for their relative importance and balances between them, overcoming the need for ad hoc or hand-tuned heuristics.

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cover image ACM Conferences
I3D '03: Proceedings of the 2003 symposium on Interactive 3D graphics
April 2003
249 pages
ISBN:1581136455
DOI:10.1145/641480
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 27 April 2003

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Author Tags

  1. level of detail
  2. mesh simplification
  3. perceptually motivated rendering

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I3D03
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I3D03: ACM Symposium on Interactive 3D Graphics
April 27 - 30, 2003
California, Monterey

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I3D '03 Paper Acceptance Rate 27 of 102 submissions, 26%;
Overall Acceptance Rate 148 of 485 submissions, 31%

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  • (2023)A Cluster-Based 3D Reconstruction System for Large-Scale ScenesSensors10.3390/s2305237723:5(2377)Online publication date: 21-Feb-2023
  • (2022)A Model Simplification Algorithm for 3D ReconstructionRemote Sensing10.3390/rs1417421614:17(4216)Online publication date: 26-Aug-2022
  • (2020)Mesh Simplification With Appearance-Driven OptimizationsIEEE Access10.1109/ACCESS.2020.29879398(165769-165778)Online publication date: 2020
  • (2019)GeoGCDProceedings of the 11th ACM Symposium on Eye Tracking Research & Applications10.1145/3317959.3321488(1-10)Online publication date: 25-Jun-2019
  • (2019)An appearance‐preserving simplification method for complex 3D building modelsTransactions in GIS10.1111/tgis.1251823:2(275-293)Online publication date: 5-Feb-2019
  • (2019)Selecting texture resolution using a task‐specific visibility metricComputer Graphics Forum10.1111/cgf.1387138:7(685-696)Online publication date: 14-Nov-2019
  • (2018)PaparazziACM Transactions on Graphics10.1145/3272127.327504737:6(1-11)Online publication date: 4-Dec-2018
  • (2018)A View-Dependent Metric for Patch-Based LOD Generation 8 SelectionProceedings of the ACM on Computer Graphics and Interactive Techniques10.1145/32031951:1(1-21)Online publication date: 25-Jul-2018
  • (2017)Visual Quality Assessment of 3D ModelsACM Transactions on Applied Perception10.1145/312950515:1(1-18)Online publication date: 6-Oct-2017
  • (2017)Perception-driven Accelerated RenderingComputer Graphics Forum10.1111/cgf.1315036:2(611-643)Online publication date: 1-May-2017
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