[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
article
Free access

Teaching the Nintendo generation to program

Published: 01 April 2002 Publication History

Abstract

Preparing a new strategy for teaching introductory computer programming.

References

[1]
AAUW.Tech-savvy:Educating girls in the new computer age.American Association of University Women Education Foundation, New York,2000.
[2]
Deitel,H.M.and Deitel,P.J.Java:How to Program .Prentice-Hall,Upper Saddle River, NJ,1999.
[3]
Guzdial,M.Squeak:Object-Oriented Design with Multimedia Applications .Prentice-Hall, Englewood,NJ,2001.
[4]
Kay,A.and Goldberg,A.Personal dynamic media.IEEE Computer (Mar.1977),31 -41.
[5]
McCracken,M.,Almstrum,V.,Diaz,D., Guzdial,M.,Hagan,D.,Kolikant,Y.B.-D., Laxer,C.,Thomas,L.,Utting,I.,and Wilusz, T.A multinational,multiinstitutional study of assessment of programming skills of first-year CS students.ACM SIGCSE Bulletin 33,4 (2001),125 -140.
[6]
PITAC.Information technology research: Investing in our future.President 's Information Technology Advisory Committee,1999; www.ccic.gov/ac/report.

Cited By

View all
  • (2025)Circle of Life: Microworld Project at the End of CS1Proceedings of the 56th ACM Technical Symposium on Computer Science Education V. 110.1145/3641554.3701808(854-860)Online publication date: 12-Feb-2025
  • (2024)Lean supported digital education : Developing a pull digital education strategy2024 IEEE 15th International Conference on Cognitive Infocommunications (CogInfoCom)10.1109/CogInfoCom63007.2024.10894739(000109-000114)Online publication date: 16-Sep-2024
  • (2024)Supporting Learning Processes using Emerging Technologies and Gamification2024 IEEE 15th International Conference on Cognitive Infocommunications (CogInfoCom)10.1109/CogInfoCom63007.2024.10894719(000197-000202)Online publication date: 16-Sep-2024
  • Show More Cited By

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image Communications of the ACM
Communications of the ACM  Volume 45, Issue 4
Supporting community and building social capital
April 2002
199 pages
ISSN:0001-0782
EISSN:1557-7317
DOI:10.1145/505248
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 April 2002
Published in CACM Volume 45, Issue 4

Permissions

Request permissions for this article.

Check for updates

Qualifiers

  • Article

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)474
  • Downloads (Last 6 weeks)66
Reflects downloads up to 08 Mar 2025

Other Metrics

Citations

Cited By

View all
  • (2025)Circle of Life: Microworld Project at the End of CS1Proceedings of the 56th ACM Technical Symposium on Computer Science Education V. 110.1145/3641554.3701808(854-860)Online publication date: 12-Feb-2025
  • (2024)Lean supported digital education : Developing a pull digital education strategy2024 IEEE 15th International Conference on Cognitive Infocommunications (CogInfoCom)10.1109/CogInfoCom63007.2024.10894739(000109-000114)Online publication date: 16-Sep-2024
  • (2024)Supporting Learning Processes using Emerging Technologies and Gamification2024 IEEE 15th International Conference on Cognitive Infocommunications (CogInfoCom)10.1109/CogInfoCom63007.2024.10894719(000197-000202)Online publication date: 16-Sep-2024
  • (2022)A Chatbot to Facilitate Student Learning in a Programming 1 CourseInternational Journal of Virtual and Personal Learning Environments10.4018/IJVPLE.31000712:1(1-20)Online publication date: 1-Jan-2022
  • (2022)Laboratory Activities for an Introductory Programming Course2022 IEEE International Conference on Teaching, Assessment and Learning for Engineering (TALE)10.1109/TALE54877.2022.00152(818-821)Online publication date: Dec-2022
  • (2022)Impact of a Scratch programming intervention on student engagement in a Nigerian polytechnic first-year class: verdict from the observersHeliyon10.1016/j.heliyon.2022.e091918:3(e09191)Online publication date: Mar-2022
  • (2022)Designing Programming Games for Diversity in Teaching Introductory ProgrammingICT Education10.1007/978-3-030-92858-2_2(19-36)Online publication date: 1-Jan-2022
  • (2021)Assessing the Teaching and Learning Process of an Introductory Programming Course With Bloom's Taxonomy and Assurance of Learning (AOL)Research Anthology on Developing Critical Thinking Skills in Students10.4018/978-1-7998-3022-1.ch074(1413-1430)Online publication date: 2021
  • (2021)A web-based model to enhance algorithmic thinking for novice programmersE-Learning and Digital Media10.1177/2042753021102698818:6(616-633)Online publication date: 30-Jun-2021
  • (2021)A Comparative Study of Free Self-Explanations and Socratic Tutoring Explanations for Source Code ComprehensionProceedings of the 52nd ACM Technical Symposium on Computer Science Education10.1145/3408877.3432423(219-225)Online publication date: 3-Mar-2021
  • Show More Cited By

View Options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Magazine Site

View this article on the magazine site (external)

Magazine Site

Login options

Full Access

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media