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Modeling co-creativity in art and technology

Published: 13 October 2002 Publication History

Abstract

Collaborative projects in art and technology provide an opportunity to investigate how co-creativity takes place. This paper describes some of the characteristics of collaborative work that were identified from empirical evidence captured during the COSTART project [4]. We examine the way the information was analyzed and the results of that exercise. An approach to modeling co-creativity based on case study data is described and three example models proposed. This work enabled us to consider the implications of the different models for supporting creativity and their relationship to success factors. We conclude that the provision of 'support' for co-creativity in art and technology needs to include ongoing collaborative relationships that are fostered by organizations dedicated to the co-evolution of both art and new technology.

References

[1]
Candy, L. 1997, Computers and Creativity Support: Knowledge, Visualization and Collaboration. Knowledge-Based Systems, 10, (1), June, 3--13.
[2]
Candy, L. Cognitive Modeling of Creative Knowledge Work for Interaction Design Criteria. Proceedings 4th International Roundtable Conference on Computational Models of Creative Design. J.Gero and M-L Maher (eds), December, pp 57--79, 1999.
[3]
Cohen, H. A. Self-Defining Game for One Player, Leonardo Vol. 35, No.1 pp 59--64, 2002.
[4]
COSTART 2000: www.creative.lboro.ac.uk/costart
[5]
Creativity and Cognition Research Studios: www.creativityandcognition.com
[6]
Finke, R.A., Ward, T.B. & Smith, S.M. Creative Cognition: Theory, Research and Application, Cambridge, MA: MIT Press, 1992.

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  • (2024)Perceptions of Interaction Dynamics in Co-Creative AI: A Comparative Study of Interaction Modalities in DrawctoProceedings of the 16th Conference on Creativity & Cognition10.1145/3635636.3656202(102-116)Online publication date: 23-Jun-2024
  • (2024)A review of arts integration in K-12 CS education: gathering STEAM for inclusive learningComputer Science Education10.1080/08993408.2024.235985435:1(123-152)Online publication date: 30-May-2024
  • (2024)The Art of Creative Inquiry—From Question Asking to Prompt EngineeringThe Journal of Creative Behavior10.1002/jocb.671Online publication date: 17-Jun-2024
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Published In

cover image ACM Conferences
C&C '02: Proceedings of the 4th conference on Creativity & cognition
October 2002
212 pages
ISBN:1581134657
DOI:10.1145/581710
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 13 October 2002

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Author Tags

  1. art
  2. collaboration
  3. creativity
  4. digital technology
  5. modeling

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C&C02
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C&C02: Creativity and Cognition 2002
October 13 - 16, 2002
Loughborough, UK

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Overall Acceptance Rate 108 of 371 submissions, 29%

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Cited By

View all
  • (2024)Perceptions of Interaction Dynamics in Co-Creative AI: A Comparative Study of Interaction Modalities in DrawctoProceedings of the 16th Conference on Creativity & Cognition10.1145/3635636.3656202(102-116)Online publication date: 23-Jun-2024
  • (2024)A review of arts integration in K-12 CS education: gathering STEAM for inclusive learningComputer Science Education10.1080/08993408.2024.235985435:1(123-152)Online publication date: 30-May-2024
  • (2024)The Art of Creative Inquiry—From Question Asking to Prompt EngineeringThe Journal of Creative Behavior10.1002/jocb.671Online publication date: 17-Jun-2024
  • (2023)Kunst in/aus Bibliotheken – Kreative Nutzung von digitalen BibliothekenBibliothek Forschung und Praxis10.1515/bfp-2023-000847:2(328-341)Online publication date: 5-Aug-2023
  • (2023)When is a Tool a Tool? User Perceptions of System Agency in Human–AI Co-Creative DrawingProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3595977(1978-1996)Online publication date: 10-Jul-2023
  • (2023)Human-AI System Co-creativity to Build Interactive Digital NarrativesMultidisciplinary Aspects of Design10.1007/978-3-031-49811-4_37(388-398)Online publication date: 31-Dec-2023
  • (2022)AI, Creativity, and ArtThe Language of Creative AI10.1007/978-3-031-10960-7_4(57-71)Online publication date: 6-Nov-2022
  • (2022)T-Game: A Team Formation Game for Enhancing Cross-Disciplinary CooperationLearning and Collaboration Technologies. Novel Technological Environments10.1007/978-3-031-05675-8_22(287-300)Online publication date: 16-Jun-2022
  • (2021)A Critical Review of Computational Creativity in Built Environment DesignBuildings10.3390/buildings1101002911:1(29)Online publication date: 15-Jan-2021
  • (2020)Internet of Art: Exploring Mobility, AR and Connectedness in Geocaching Through a Collaborative Art ExperienceProceedings of the Future Technologies Conference (FTC) 2020, Volume 210.1007/978-3-030-63089-8_18(282-299)Online publication date: 1-Nov-2020
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