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10.1145/566570.566645acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
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Animation and rendering of complex water surfaces

Published: 01 July 2002 Publication History

Abstract

We present a new method for the animation and rendering of photo-realistic water effects. Our method is designed to produce visually plausible three dimensional effects, for example the pouring of water into a glass (see figure 1) and the breaking of an ocean wave, in a manner which can be used in a computer animation environment. In order to better obtain photorealism in the behavior of the simulated water surface, we introduce a new "thickened" front tracking technique to accurately represent the water surface and a new velocity extrapolation method to move the surface in a smooth, water-like manner. The velocity extrapolation method allows us to provide a degree of control to the surface motion, e.g. to generate a windblown look or to force the water to settle quickly. To ensure that the photorealism of the simulation carries over to the final images, we have integrated our method with an advanced physically based rendering system.

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      cover image ACM Conferences
      SIGGRAPH '02: Proceedings of the 29th annual conference on Computer graphics and interactive techniques
      July 2002
      574 pages
      ISBN:1581135211
      DOI:10.1145/566570
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Publication History

      Published: 01 July 2002

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      Author Tags

      1. computational fluid dynamics
      2. implicit surfaces
      3. natural phenomena
      4. physically based animation
      5. rendering
      6. volume rendering

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      SIGGRAPH '02 Paper Acceptance Rate 67 of 358 submissions, 19%;
      Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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      • (2023)Solving large deformation problems in geotechnical and geo-environmental engineering with the smoothed particle hydrodynamics: a state-of-the-art review of constitutive solutionsEnvironmental Earth Sciences10.1007/s12665-023-11079-882:17Online publication date: 9-Aug-2023
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