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extended-abstract

Visual user interfaces for human motion

Published: 02 October 2020 Publication History

Abstract

Visual interfaces are important in human motion to capture it, to visualize it, and to facilitate motion-based interactive systems. This workshop aims at providing a platform for researchers, designers and users to discuss the challenges related to the design of visual interfaces for motion-based interaction, in terms of visualization (e.g. graphical user interface, multimodal feedback, evaluation) and processing (e.g., data collection, treatment, interpretation, recognition) of human movement (e.g., motor skills, amplitude of movements, limitations). We will share experiences, lessons learned and elaborate tools for developing all the possible applications going forward.

References

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Benoit Bossavit, Asier Marzo, Oscar Ardaiz, and Alfredo Pina. 2014. Hierarchical Menu Selection with a Body-Centered Remote Interface. Interacting with Computers 26, 5 (2014), 389--402. https://doi.org/10.1093/iwc/iwt043
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Motti Ader Lilian G., McManus Killian, Greene Barry R., and Caulfield Brian. 2020. How many steps to represent individual gait?. In Proceedings of the 12th ACM SIGCHI Symposium on Engineering Interactive Computing Systems. ACM, 1--4. https://doi.org/10.1145/3393672.3398638
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Motti Ader L.G., Bossavit B., Caulfield B., Raynal M., Hing Ting K.L., Vanderdonckt L., and Vigouroux N. 2019. HCI Challenges in Human Movement Analysis. Human-Computer Interaction - INTERACT 2019 - Lecture Notes in Computer Science 11749 (2019), 725--730. https://doi.org/10.1093/iwc/iwt043
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Katerina El Raheb, Marina Stergiou, Akrivi Katifori, and Yannis Ioannidis. 2019. Dance Interactive Learning Systems: A Study on Interaction Workflow and Teaching Approaches. ACM Comput. Surv. 52, 3 (2019), article 50. https://doi.org/10.1145/3323335
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Mahfuz Rahman, Sean Gustafson, Pourang Irani, and Sriram Subramanian. 2009. Tilt Techniques: Investigating the Dexterity of Wrist-based Input. In In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '09). ACM, 1943--1952. https://doi.org/10.1145/1518701.1518997
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Information

Published In

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AVI '20: Proceedings of the 2020 International Conference on Advanced Visual Interfaces
September 2020
613 pages
ISBN:9781450375351
DOI:10.1145/3399715
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 02 October 2020

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Author Tags

  1. Motion-based interaction
  2. gesture recognition
  3. motion capture
  4. movement computing
  5. wearable devices

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  • Extended-abstract
  • Research
  • Refereed limited

Conference

AVI '20
AVI '20: International Conference on Advanced Visual Interfaces
September 28 - October 2, 2020
Salerno, Italy

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AVI '20 Paper Acceptance Rate 36 of 123 submissions, 29%;
Overall Acceptance Rate 128 of 490 submissions, 26%

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