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Being More Focused and Engaged in Firefighting Training: Applying User-Centered Design to VR System Development

Published: 12 November 2019 Publication History

Abstract

Although virtual reality (VR) programs to provide firefighting training continue to be developed and adopted, our investigation with 15 firefighters indicates that a current VR training system tends to convey behavioral tips and does not sufficiently reflect actual firefighters’ needs and realities in the field. It often provides somewhat simplified fire simulations and actually lowers the effectiveness of the training. In this paper, we employ Human-Computer Interaction (HCI) methods to examine and identify core elements in firefighting scenarios and develop a VR system that incorporates such elements. We evaluate our system with respect to presence and three design components of the VR simulation (i.e., reality, meaning, play) through a user study with 22 participants. Our study results demonstrate greater user experience and perception toward the four elements in firefighting training with our VR system compared to the existing one. We discuss design implications (e.g., move control, degree of freedom, sight hindrance by smoke, unexpected events) of our study that are expected to help implement and provide an effective VR training system for firefighters.

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  • (2024)Design and assessment of a virtual reality learning environment for firefightersFrontiers in Computer Science10.3389/fcomp.2024.12748286Online publication date: 20-Feb-2024
  • (2024)HeritageSite AR: Design and Evaluation of a Mobile Augmented Reality Exploration Game for a Chinese Heritage SiteJournal on Computing and Cultural Heritage 10.1145/370088117:4(1-29)Online publication date: 16-Oct-2024
  • (2024)A Review of Olfactory Display Designs for Virtual Reality EnvironmentsACM Computing Surveys10.1145/366524356:11(1-35)Online publication date: 28-Jun-2024
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cover image ACM Conferences
VRST '19: Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology
November 2019
498 pages
ISBN:9781450370011
DOI:10.1145/3359996
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 12 November 2019

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Author Tags

  1. Firefighting training system
  2. Presence
  3. Triadic game design
  4. User study
  5. User-centered design
  6. Virtual reality

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  • Research-article
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  • Refereed limited

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  • Institute for Information & communications Technology Promotion

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VRST '19
VRST '19: 25th ACM Symposium on Virtual Reality Software and Technology
November 12 - 15, 2019
NSW, Parramatta, Australia

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Overall Acceptance Rate 66 of 254 submissions, 26%

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Cited By

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  • (2024)Design and assessment of a virtual reality learning environment for firefightersFrontiers in Computer Science10.3389/fcomp.2024.12748286Online publication date: 20-Feb-2024
  • (2024)HeritageSite AR: Design and Evaluation of a Mobile Augmented Reality Exploration Game for a Chinese Heritage SiteJournal on Computing and Cultural Heritage 10.1145/370088117:4(1-29)Online publication date: 16-Oct-2024
  • (2024)A Review of Olfactory Display Designs for Virtual Reality EnvironmentsACM Computing Surveys10.1145/366524356:11(1-35)Online publication date: 28-Jun-2024
  • (2024)ProtoColVR: Requirements Gathering and Collaborative Rapid Prototyping of VR Training Simulators for Multidisciplinary TeamsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337205730:5(2549-2558)Online publication date: 5-Mar-2024
  • (2024)Analysis of Wildfire Visualization Systems for Research and Training: Are They Up for the Challenge of the Current State of Wildfires?IEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.325844030:7(4285-4303)Online publication date: 1-Jul-2024
  • (2024)AI-Supported XR Training: Personalizing Medical First Responder TrainingAI Technologies and Virtual Reality10.1007/978-981-99-9018-4_25(343-356)Online publication date: 20-Mar-2024
  • (2023)Cognitive Effects on Firefighters in Oklahoma From Their Initial Start of Service Till the PresentApplied Research Approaches to Technology, Healthcare, and Business10.4018/979-8-3693-1630-6.ch008(103-120)Online publication date: 29-Sep-2023
  • (2023)V-DAT (Virtual Reality Data Analysis Tool): Supporting Self-Awareness for Autistic People from Multimodal VR Sensor DataProceedings of the 36th Annual ACM Symposium on User Interface Software and Technology10.1145/3586183.3606797(1-13)Online publication date: 29-Oct-2023
  • (2022)Virtual and Augmented Reality in the Disaster Management Technology: A Literature Review of the Past 11 yearsFrontiers in Virtual Reality10.3389/frvir.2022.8431953Online publication date: 11-Apr-2022
  • (2022)Eyes on me: Investigating the role and influence of eye-tracking data on user modeling in virtual realityPLOS ONE10.1371/journal.pone.027897017:12(e0278970)Online publication date: 29-Dec-2022
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