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Gamifying UX Research at Scale

Published: 17 October 2019 Publication History

Abstract

Conferences are a great opportunity to conduct user studies, as they congregate large numbers of ideal participants. However, using traditional methods in such environments is difficult as many other activities vie for users' attention. We discuss our experience designing and implementing a multi-step user research activity involving several gamification strategies in a conference setting. Our approach allowed us to maximize feedback and engagement without relying solely on compensation.

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Cited By

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  • (2021)A Systematic Mapping Study: How Can UX Design Be Adapted to Improve the Design of Meaningful Gamified Solutions?International Journal of Innovation and Technology Management10.1142/S021987702130006818:06Online publication date: 30-Sep-2021

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Published In

cover image ACM Conferences
CHI PLAY '19 Extended Abstracts: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
October 2019
859 pages
ISBN:9781450368711
DOI:10.1145/3341215
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 17 October 2019

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Author Tags

  1. gamification
  2. large scale user studies
  3. ux research

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CHI PLAY '19
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CHI PLAY '19 Extended Abstracts Paper Acceptance Rate 51 of 181 submissions, 28%;
Overall Acceptance Rate 421 of 1,386 submissions, 30%

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  • (2021)A Systematic Mapping Study: How Can UX Design Be Adapted to Improve the Design of Meaningful Gamified Solutions?International Journal of Innovation and Technology Management10.1142/S021987702130006818:06Online publication date: 30-Sep-2021

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